First Anger Foot Performance Update is in beta!
Author: IIIIDANNYIIII,
published 2 months ago,
Hi everyone!
Firstly, a huge thank you to everyone for playing Anger Foot so far, for your feedback, and for your general enthusiasm. We're always very happy to see lots of people enjoying one of our games!
We'd also like to apologize for the rocky start, particularly in areas of choppy performance. It's always difficult to predict how things will go when a game is released to a large audience with wildly different PC specs, but we definitely should've done a fair bit more testing before launch.
In any case, we've started working on the first major performance patch, which is now playable on a beta branch. We'd still like to stress test this patch with whoever is interested in opting in.
Before you run the beta, please back up your progress in case you want to roll back. There's a chance new saves won't be compatible with the previous ones. To back up your files, go to the folder below and copy the content somewhere else.
[code]%USERPROFILE%/AppData/LocalLow/Free Lives/Anger Foot/Saves/[/code]
[h3]Follow the steps below to download the beta:[/h3]
[list]
[*] Right-click on the game in your library
[*] Properties
[*] Betas tab
[*] Select "openbeta" from the drop-down menu.
[/list]
If you give it a try, we'd be grateful for any feedback on roughly how much of a difference it's made for you. Unfortunately, there is no magic bullet solution for the game's performance issues, but we'll keep working on it. We feel fairly confident that over time and with several patches, we can get the game running a lot better.
So, if you've been experiencing bad performance in the game and want to see how much this patch improves things, please opt into the Beta and give us your feedback.
Many thanks,
The Anger Foot Team
[h1]Anger Foot Performance Update #1 Beta Changelog[/h1]
[b]Performance Improvements:[/b]
[list]
[*] Made lights fade with distance to improve performance in large, open levels.
[*] Removed a slow user interface call.
[*] Fixed batching settings for many level objects to reduce draw calls.
[*] Made specimen tanks more efficient when breaking.
[*] Made broken door fragment colliders simpler.
[*] Various minor performance tweaks and fixes.
[/list]
[b]Bug Fixes:[/b]
[list]
[*] Fixed an issue with a building turning invisible during “Pork Braai”
[*] Fixed peeing guy continuing to pee after death in “The Stairwell”
[/list]
[b]Balancing/Gameplay:[/b]
[list]
[*] Made sliding propane tanks only do half damage to the player.
[*] Made Potshots level a little easier to navigate.
[/list]