Anger Foot has been out for just 4 days, but it seems like an eternity of emotion. We are humbled by the reception and the incredible support you've all shown us leading up to and after the launch. [b]A massive thank you is in order to each and every one of you. Your enthusiasm and love for Anger Foot has truly knocked our socks off. We couldn't have gotten this far without you.[/b] The weekend behind us was a wild one, and you can catch a glimpse of the euphoria inside of the studio in the latest Anger Foot VLOG available on YouTube now. [previewyoutube=8LI4XSPgnx0;full][/previewyoutube] Moving forward, we're focusing on improving the experience. Anger Foot just got its first update, and more are on the way. We're looking into the performance issues some of you have mentioned and will be on the lookout for any and all other issues so we can address them as soon as possible. We'll keep you posted! [h2]Anger Foot Update 1.4 Changelog[/h2] [list] [*] Fixed the layout of the pause menu UI so that it works with 21:9 aspect ratio. [*] Fixed visual issues across several levels. [*] Fixed missing zipline sounds. [*] Made specimen tank specimens work with big head effects. [*] Made tweaks to rooftop jumps so they are easier to land. [*] Improved French localization [/list]