Amygdala - Major Performance Optimizations & Bug Fixing
Author: Stigma Studios,
published 8 months ago,
[h1]Hi everyone![/h1]
This is the second day of release for Amygdala and I have worked hard to promptly resolve all the various problems, today's update which is now available is the biggest and improves various aspects of the game, especially performance;
[img]https://clan.cloudflare.steamstatic.com/images//44648406/1fe57951449bcb50126600abcea94365b98be258.png[/img]
The changes made are mainly:
[h3]Performance:[/h3]
[list]
[*] At everyone's advice, excessive motion blur has been removed.
[*] Streaming management of levels (loading) has been improved.
[*] The total weight of the game has been reduced from +7GB to 1.3GB.
[*] Other minor adjustments
[/list]
[h3]Bug Fixies & others:[/h3]
[list]
[*] Fixed the "Rusty Key Mid Floor" key not properly opening the gate inside the Nightmare of Insatiable Knowledge. [i](If you had already found the key it may still not work, but in the same place where you found the previous one the working one may have appeared)[/i]
[*] Added organic decorative elements to the gate in Mid Floor, Nightmare of Insatiable Knowledge to make it clearer which part of the gate is interactable with the key.
[*] The way to climb in the Nightmare of Insatiable Knowledge at the beginning has been improved, improving collisions, now it is easier (will be improved more in the future with updates)
[*] Now you can no longer bring objects into the safe rooms: This created problems, such as the disappearance of books or other things.
[*] A lore-friendly document has been inserted regarding the impossibility of bringing objects into the safe rooms.
[*] Added controller compatibility to the steam page (if there are any compatibility problems let me know) | [b]Although I recommend playing the title with mouse and keyboard[/b]
[/list]
Now I will wait for your feedback to understand how to proceed further;
[b]By the end of next week I will take a break of about 1 week but then I will actively return to work![/b]
[i]Also I wanted to say that I saw the Preview Key requests for streamers & curators via email, I'm not ignoring you, after the break I will check all the emails carefully and I will try to answer you![/i]
[i]Special Thanks to Tainted Pact Games (https://twitter.com/TaintedPact) Who gave me some vital and excellent advice regarding performance optimization[/i]
Sorry for the delay in replies but I'm actually giving priority to bug fixing!
Thank you all for the feedback and continued support! ❤️
- Antonino