[h2]Hi everyone![/h2] Amygdala was released yesterday but some annoying bugs have undermined the experience of some, some hotfixes have been released and correct most of the problems, especially the softlock ones! [b]Thanks for all the feedback, I also want to encourage those who enjoyed the experience and were lucky enough not to run into any serious bugs to share their review on steam, it helps a lot![/b] [img]https://clan.cloudflare.steamstatic.com/images//44648406/8449f1fb1906538ce7cc0375df429c9c3229f7ff.png[/img] Last night I also took a look at Twitch, it was nice to see the game streamed and also very informative on some corrections to be made! The released patches resolve the following issues: [list] [*]Bigger Keys - Now the keys are bigger it should be easier to see them, if you still have problems let me know and I will find a better solution to make them more visual. [*]Fixed the bug in the "insatiable knowledge" level - When approaching a book to feed the mouth-shaped creatures, a bug may occur that causes the hud to disappear and therefore the possibility of interactions, this bug should be resolved, However, I recommend throwing the book at the creatures to avoid possible problems... it's even more fun!. (once you have them in your hand, press mouse 1 to throw them) [*]Fixed some bugs where there were no collisions in the large holes on the wall in the second part of the nightmare of the big head; [*]The trigger box for the gramophone kinematics is now larger. [*] FIX 2: Now there is some keys at the end of the nightmares and at the beginning of the nightmare of insatiable knowledge, in case you are softlocated they should help you unlock the contextual path. And add this feature to make sure you are no longer softlocker here: when you take the key an anomaly made a glitch on the screen will make you understand that the door has been unlocked or destroyed by the key collection event. It's possible that the key remains in the inventory as a... souvenir from the Absolute Judge. [*]Improved collisions for climbing onto books and added wooden beams to make climbing to the start of the Insatiable Knowledge level easier. [*]In the level of insatiable knowledge the two keys now have different names to better identify them, furthermore the first key is removed from the inventory after use. [*]Bugs have been fixed in the level of insatiable knowledge where creatures with book-shaped heads did not perform some animations correctly. [*]Fixed a bug with a "Happy Family" steam achievement, now you unlock it correctly after catching the small insect hidden in the beauty's nightmare. [*]added some Echo dococument to make "bugs" and "reporting them"... lore friendly. [/list] [b]Thanks everyone for your patience, remember I'm a single person working on the game, I didn't have the opportunity or budget to do various tests before release![/b] Thanks again to understand! ❤️