For most, Among Us is a game fraught with tension, with lies and deceit. It pops 4-10 players onto a spaceship which needs some tuning up for departure, but one or more folks is a killer bent on murdering everyone. A chat function ensures each game descends into psychological warfare. Bodies are reported, emergency meetings are called, accusations fly. Everyone votes, then someone gets ejected into space.
Meanwhile, I sit quietly in chat. Sure, murder is very exciting, but my mind is elsewhere, on the oh-so-satisfying rewiring that needs doing.