Hello again, I'm back :) Of course, I didn't come empty-handed and brought you a lot of sneak peeks and update notes about the Zen Editor. Recently, I had to take a break for 2 weeks due to many personal problems, but this break extended to 1 month. Now I'm back and back to the development process again, I will share weekly devlogs with you every Sunday as before. Let's see what has changed in Aim Zen; [h2][b]Zen Editor Development Updates:[/b][/h2] [img]https://clan.cloudflare.steamstatic.com/images//44848962/420d69a27b6cb260a69c4e881efc9bbf3d679c93.png[/img] First of all, when developing Aim Zen and Zen Editor, I pay attention to the UI/UX design so that players can better use the features offered to them. For this, the player does not have full control over the editor. For example, the point where the player will spawn: a green, fixed and immovable point. In this way, all missions and chapters are easily usable by the whole community. In short, with some restrictions, I make it easier for the entire community to use user-generated content and enrich the user experience. [h3][b]As with any editor, player can spawn some objects and position them wherever he wants. I have created a comprehensive handle system for this:[/b][/h3] [b]Player can select single objects, change their position, rotation and scale values;[/b] [img]https://clan.cloudflare.steamstatic.com/images//44848962/2b1e14f8cbabc12ec296aca4ae8fcd01385ce274.png[/img] [b]The player's multiple selection can be done in 2 ways, Group selection and movement with merged handle;[/b] [img]https://clan.cloudflare.steamstatic.com/images//44848962/af044608fa2a5c4749bff789c543d22fc2ba5d83.png[/img] [b]Or seperated handles;[/b] [img]https://clan.cloudflare.steamstatic.com/images//44848962/4195e1f85e89fc578328f90888c388eb60c564c4.png[/img] In short, the user can move, rotate, enlarge and reduce objects, as well as perform group manipulations. More on the way... [h3][b]Of course, the player must also have authority over materials and colours to create a different art style:[/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//44848962/a9309cec3ca215c0bfeaf23b4bbaadbce8fedb99.png[/img] The player can change the materials of objects in the Zen Editor, or change the colours of already assigned materials. In this way, everyone can bring out the artist in themselves and show it to the whole community. [h2][b]Movement in editor:[/b][/h2] The camera used by the player in the editor is similar to the camera used by the Unity game engine. I have made many improvements for the player to be able to move freely in the editor and not to change something by accident. For example, the player should hold the camera towards the place where the player will move while holding down the right click and move in that direction using the WASD keys. Normally the player can change the handle modes with WASD, but now that he holds down right click: he can only control the camera movements. This is just one example... [h3][b]List of all added editor features:[/b][/h3] [list] [*] Default player starting point. [*] Object selection, deselection and higlighting. [*] Multiple object selection. (2 Manipulation modes: groupped/seperated) [*] Object deletion and duplication. [*] Default snapping when moving, rotation or scaling. [*] 4 Handle types: Position, rotation, scale and all. [*] Change handle types via UI/UX elements. [*] Object deletion via UI/UX elements. [*] Material selection. (5 Materials) [*] Assigned color selection. (16 Colors) [*] Console message output for more clear feedback on UI. [*] Essential object library. (6 Objects) [*] Transform value on UI. (Inspector) [*] Task system integration. (Started) [*] Fully integrated handle toolkit. [*] User-friendly in-editor camera. [*] Shortcut system for => Handle modes, object deletion/duplication, camera movement. [/list] [h2][b]Shader related changes:[/b][/h2] The outline shader system in Aim Zen has changed, the old outline shader system was material based instead of image based, now almost everything is possible with an image based outline system. With the new shader system, Aim Zen will have a much cleaner and aesthetic look. [h2][b]What awaits in the future ?[/b][/h2] Next week, I'll be working on more technical improvements related to Zen Editor, which will include a variety of surprises. Zen Editor is committed to being a user-friendly, innovative aim trainer, continuing on its path with determination. [img]https://clan.cloudflare.steamstatic.com/images//44848962/00347910333580a5decf846c42b51fdd5dc99437.png[/img] ---------------------------------------------------------------------------------------- [i]These were the changes made this week, see you next week...[/i] https://store.steampowered.com/app/2791290/Aim_Zen/