Since I will take a 2-week break from development on Monday, I am sharing the development diary today, which I normally share every Monday. In the next 2 weeks, I will only contribute to the development process on weekends. So I am not taking a complete break from development. [b]As for the changes I made this week;[/b] [h2][b]Animated Curved Maps:[/b][/h2] [previewyoutube=e0Ct27MYmd4;full][/previewyoutube] As you can see in the trailer, I integrated a map system that moves towards the player depending on the music, which required modifying the post-processing infrastructure and modifying the render queues. [img]https://clan.cloudflare.steamstatic.com/images//44848962/50d8e649d8ae25e8c8db8cdaf97bdae9b08ffae9.png[/img] I will make more updates in the future for players interested in the "Musical target system". I need to improve the Zen Editor infrastructure before I can make further improvements to the systems currently running. [h2][b]New Visual Effects:[/b][/h2] Added visual effects for the combo counter that will occur every time the combo increases or decreases. I will be making more visual effects and changes based on this infrastructure to make the combo counter interact better with players, but there is still time for these improvements. [h1][b]What's Next ?[/b][/h1] Next up is the development of the Zen Editor, where players will be able to create their own maps and missions, this is an extensive and important process, this will be the first time I will need to build a network infrastructure into Aim Zen, after all, players should be able to share the content they have created with other players. [img]https://clan.cloudflare.steamstatic.com/images//44848962/30612ba650241061cb6961716f485f18d27c8007.png[/img] When developing the Zen Editor I will do my best to make it as clear and simple as possible for the users, as I have already used dozens of programmes I have an idea of what and how to do things in an editor. Anyway, the editor will continue to take shape with user feedback. In addition to all this, I will use 2 different encryption methods to protect user data. After all, you don't want someone else to steal a map or mission you created.