Hello everyone, let's see how far we have come this week in our goal of developing Aim Zen, an accessible and innovative aim trainer. First of all, I'd like to say that this week I added a feature and made some serious improvements to the infrastructure. Let's get started. [h2][b]1- Customizable Crosshair System:[/b][/h2] [img]https://clan.cloudflare.steamstatic.com/images//44848962/ac5f95d472e2e5949c0adcfbe164fa5c9a71d105.png[/img] With the customizable crosshair system, you will now be able to create your own custom crosshair from the settings, for now: [list] [*] Color [*] Gap [*] Size [*] Thickness [*] Dot [/list] These customizations have been made available to players, meaning players will have this freedom from the first demo of the game. [h2][b]2- Musical Target System Overhaul/2:[/b][/h2] In addition to the changes made in the previous week, I have made a few more changes to this system so that players can better differentiate targets: - When targets spawn, the circles around them now spawn with a smoother color transition. - All circles have been changed to white to reduce eye strain. - Indicators like "Ok", "Good", "Perfect!" have been colored and made more understandable and meaningful. [img]https://clan.cloudflare.steamstatic.com/images//44848962/fb90c49b09959b1a4ea4986115b9c5f4e6d310df.png[/img] [h2][b]3- Target Selector System Finalization:[/b][/h2] I finalized the target selector, a system I developed for players to quickly get into practice and warm up, which will form the infrastructure of the Zen Editor in the future. From the first demo, players will have access to this feature as well. [img]https://clan.cloudflare.steamstatic.com/images//44848962/4481bb17ff260312f2ec25600bc452d34d57aaeb.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44848962/569f733df35b0688567902edc2450c60d39c9bbe.png[/img] With this system, you can create the target characteristics you want, no matter which mode you choose. Fast, practical, smart. [h2][b]4- Other Changes:[/b][/h2] [b][list] [*] [h3][b]Steam achievement system integrated, 1 achievement is now available.[/b][/h3] [*] Fixed various bugs in the Target Selector system. Precision has been added. [*] Headshot has been made more stable. [*] Introduced interfaces that allow users to adjust the speed and change direction intervals of moving targets. [*] Improvements have been made to the maps. [PROTOTYPE, SKY, HELL] [*] Changes have been made to the lighting and visual effects in the Z1 and Z2 maps. [SKY, HELL] [*] Code infrastructure has been improved. [/list][/b]