Hi, I'm Cemil, the developer behind Aim Zen. With our Steam page now live, I'd like to take a moment to share both my upcoming plans and shed some light on Aim Zen. [h2]Aim Zen Development Journey in Brief:[/h2] The concept of developing an aim trainer was initially suggested by my former partner. Our distinguishing factor was a sleek, clean interface, aiming to address the shortcomings prevalent in other aim trainers. While my primary responsibility was originally everything outside of coding, due to my partner's diminishing contributions, I took the initiative to learn C# three months ago. This decision was crucial as it allowed me to single-handedly take charge of every aspect, ensuring our participation in the upcoming Steam Next Fest. Eventually, I made the call to part ways with my former partner and continue the project independently. Post this crucial juncture (one week prior to the release of this article), I systematically discarded all previously written code, opting to recode all the mechanics from scratch. This strategic move was essential to navigate potential legal complications. At present, I wear multiple hats, overseeing tasks ranging from game design and 3D modeling to UI/UX design, marketing, coding, and licensing processes. [h2]Music Integration:[/h2] Initially not part of the plan, music integration emerged as a significant aspect during the prototyping phase of the UI/UX system. Drawing inspiration from the music playing in the background, I started crafting a user interface design. Pleased with the results, I continued refining it. [h3]Old Interface:[/h3] [img]https://clan.cloudflare.steamstatic.com/images//44848962/4c5284da9a10139d7c4fe45a3a63918d90e60c31.png[/img] [h3]The previous interface has been revamped for classical music:[/h3] [img]https://clan.cloudflare.steamstatic.com/images//44848962/9bb052b9e7f8e9839deaf5bc2b0979483567d1e1.png[/img] [i]Note: These designs are outdated; the entire interface has been revamped, and the updated interface will be shared with all players when the time comes.[/i] Utilizing algorithms such as FFT, I introduced a music-based target system, inspired by elements from rhythm games. Despite its complexity in planning and execution, the rhythm-based target system is on the verge of completion. [h3]A sneak peek from the Musical Target System:[/h3][img]https://clan.cloudflare.steamstatic.com/images//44848962/4a027dc1560f8f62f103b7f35776ca24632a624b.png[/img] In the realm of classic exercises, meticulous attention has been paid to eliminate any potential distractions. Users retain control, whether engaging with music-integrated modes or experiencing traditional exercises. [h2]Zen Editor:[/h2] Zen Editor stands as an in-game task and map creation editor, potentially divided into 2 or 3 components: [olist] [*] A map editor enabling users to craft maps using predefined shapes, shareable with other players. [*] An editor empowering users to manipulate classic tasks and share them under their name. [*] An editor where users can define target spawn times for our licensed music through a bookmark system. [/olist] These sections can exist independently or under a unified umbrella. The Zen Editor is currently in the development phase. [h3]A sneak peek from the map design screen of Zen Editor:[/h3] [img]https://clan.cloudflare.steamstatic.com/images//44848962/30612ba650241061cb6961716f485f18d27c8007.png[/img] Presently, Zen Editor occupies the lowest rung of the development priority ladder. My focus is on establishing the game's fundamental principles and resolving other technical intricacies in preparation for the Next Fest scheduled for this summer. Closing Thoughts: Commencing next week, I will be publishing a Devblog every Monday to keep you abreast of the latest developments. Feel free to join our Discord server and contribute your suggestions. [h3][b][url=https://discord.gg/e2mf2beewD]Discord[/url][/b][/h3] [b]If you haven't added Aim Zen to your wishlist yet:[/b] https://store.steampowered.com/app/2791290/Aim_Zen/ [b]If you haven't checked out the trailer yet:[previewyoutube=e_OjRtvqskk;full][/previewyoutube][/b]