EA V0.3 - NEW MAPS, XP SYSTEM & MORE !
Author: CemilBey,
published 3 weeks ago,
[h2]New Layer System for Better Target Visibility[/h2]
A new layer system has been added, greatly improving target visibility and enhancing the overall experience.
[h2]MADNESS Map Integration - New Dynamic Map![/h2]
The MADNESS map is now live! This dynamic map features moving elements that synchronize with the music's rhythm, slowing down or speeding up based on the beat.
[img]https://clan.cloudflare.steamstatic.com/images//44848962/f5026cf9ae32ff49beeac84ace7d868c4f7e4963.jpg[/img]
[h2]NIGHT Map Integration - New Low-Strain Map![/h2]
The NIGHT map has been integrated into the game. It's the least visually straining map, providing a smooth experience for long sessions.
[img]https://clan.cloudflare.steamstatic.com/images//44848962/1c60208d917b0b482b68e52f7366b2531b8b59a0.jpg[/img]
[h2]XP System Fully Integrated[/h2]
The new XP system is now active. Players can now level up by earning XP at the end of each round. [b]Six new achievements have also been added, specifically tied to the level system.[/b] The system will be further expanded to include additional features in future updates.
[img]https://clan.cloudflare.steamstatic.com/images//44848962/bfabff6bee80d5a49c999572de705e80473d7e07.png[/img]
[h2]Perfect Timing Indicator Added[/h2]
A new sprite has been added to indicate the "perfect timing" area, making it easier for players to time their actions precisely.
[img]https://clan.cloudflare.steamstatic.com/images//44848962/c9e69d01e3ffb6e2209d46f0cead60e4bd1c4f5e.png[/img]
[h2]Bloom Settings Updated[/h2]
Bloom settings were adjusted to improve clarity, making the visuals crisper and more defined.
[h2]Minor UI Changes[/h2]
Several minor UI adjustments have been made for a more polished look.
[h2]Bug Fix: Target Material[/h2]
A bug affecting the target material has been resolved, ensuring consistent and reliable gameplay.