Age of Goblins is a casual RTS inspired by some classics of the genre, bringing chaos to the battlefield with frantic matches and a lot of tactical mastery while simplifying controls and mechanics, allowing you to sit down and have fun right away without spending hours learning how to play.
Your goal is to lead an expanding goblin tribe and conquer all stages, extinguishing rival tribes and keeping everything for yourself. It may sound a bit selfish, but they will also do everything to make you disappear from the map (literally), and you can't just stand there watching while arrows fly everywhere, right?
Tactical Expansion: Conquer new caves, towers, and farms to grow your small empire of little creatures.
Manage your stocks: Without food, goblins don't reproduce. Gather from nature or cultivate your own.
Dozens of maps: Individually hand-drawn, with various biomes and different strategies for victory.
Earn blessings: The gods reward those who do well in battle. Use abilities to turn the game in your favor.
Chaotic pace: Hundreds of units crossing the map and invading your territories.
Personal record: Record your best times and try new tactics to improve your performance.
Build your tribe: Nothing like going to war with some visual customizations. It's good for self-esteem.
Don't be fooled by the cute visuals. Despite having simple commands, Age of Goblins can require a lot of agility and quick decision-making at times, just like the good old classic RTS games. Some maps can be really challenging, so keep that in mind before playing, okay?!
* This is the dev's first published game, made solo and with a lot of love over the course of a year. By purchasing it, you contribute to the creation of new games and new experiences. My heartfelt thanks...