While working on the next major update, we’ve managed to release a smaller update that brings the game closer to our original vision. This update includes a lot of new features, as well as bug and exploit fixes [img]https://clan.cloudflare.steamstatic.com/images//44948826/75ff1a48f98561c550baa100c9524ec34afccde8.png[/img] [b]PATCH NOTES[/b] [b]NEW FEATURES:[/b] - a new actions menu has been added to the gestures menu - now if you're intoxicated, you can empty your stomach using the gestures and actions menu - now you can “Tighten Buckles” on your Backpack, “Adjust Strap” on your Sidebag, and “Dust Off” the Clothes in the gestures and actions menu. This gives a temporary bonus to equipped item weight, making them feel lighter for your character, even though the actual weight remains the same - now you can "Pray" in the gestures and actions menu, and feel blessed - now if you're running barefoot you can get a splinter. It can be removed using the gestures and actions menu - now your face sweats when you run, but you can easily wipe it with your hand using the gestures and actions menu [b]GAMEPLAY:[/b] - the climb/vault logic has been slightly improved - the gameplay in Fort Berry has been significantly changed - the difficulty of S&O Iron Mine and all bosses have been slightly increased - added the new weapon HUD - now, not only does the weight of clothing depend on durability, but so does the weight of all containers, including backpacks, sidebags, and storage boxes - reworked pain and intoxication effects - intoxication now affects weapon sway - now some gestures have animations - now gestures (Z-key) and quick item menu (~-key) can be used while moving - the speed parameter for different boots has been adjusted - the parameters "Intoxication" and "Pain Resistance" provided by certain items have been adjusted [b]NETWORK:[/b] - several improvements to the networking code have been made [b]WEAPON ADJUSTMENTS:[/b] - the weapon dynamic has been adjusted - the hip fire is less accurate now - the weapon spread has been redesigned, all weapons have a higher spread now - the leather wrap stats on Model '62 and Model '95 have been fixed - the mufflers now significantly reduce weapon range - now the weapon's durability impacts not only spread but speed and range too [b]AI:[/b] - AI now stays in combat state longer once they enter a fight - the weapons used by some AI have been changed [b]FIXES:[/b] - the occasional crash in Workshop/Repair has been fixed - the occasional crash while connecting to the realm has been fixed - a bug where the oil was not consumed when repairing weapons has been fixed - fixed a bug where some AIs might not have weapons