Big Update is here!
Author: hangmansJoke,
published 4 months ago,
[b]Dear Players![/b]
The Update is here! Significantly reworked AI! Character physics improved! The extraction point lasts longer with a shorter extraction time! The pain starts showing later! Paid mercs now have guns and not only! The loot drops increased! The HUD has more indicators! The max carrying weight is increased! And many many more!
We listened to your feedback and reviews using them as a base for this update.
Your contribution is priceless. Your time, effort, and dedication make this game better.
Thank you for your involvement and support!
~ ATPTR Team
[h3][b]PATCH NOTES:[/b][/h3]
[b]NEW FEATURES[/b]
- A new craftable pocket-size container "Parts Tin" for gathering weapon parts in raids has been added
- Various looting items have been added to bags and crates found outside settlements (e.g., a bag near a broken wagon by the roadside). And there's a slight chance of finding valuable items there.
- Paid mercenaries. A wider variety of items has been added to their inventory.
Additionally, paid mercenaries now always come equipped with weapons (similar to those free mercenaries have), and there's a slight chance they may have better weapons with better ammo, better backpacks, sidebags, and some other useful items.
- New quest. Above Renown level 5, Henry Thorne offers a new quest with the "Album" item as a reward after completion. This quest’s reset time is 2 weeks
[b]AI[/b]
- The AI behavior has significantly improved. From now the AI is less tanky and their aiming and vision, and overall battle behavior is based on damage they receive as well as fractures, bleeding, pain, etc.
- From now on, AI characters may have better medical items in their inventory (Express Care Kit, Emergency Health Kit, etc.)
- The chance of finding dollars in AI inventory has been increased
- The AI shots-hearing range has been adjusted
[b]EXTRACTION[/b]
- For the extraction points that previously had a 60-second extraction time, this duration has been changed to 30 seconds.
- Most ‘paid’ extractions got the option to extract for dollars
- The extraction time is now shown in the extraction information panel
- Now extracting gives 50XP
- The average extraction point lifetime has been increased
[b]PAIN, DEBUFFS & DEATH[/b]
- The pain effects will now appear starting from 80% (instead of 60%)
- Players can't die from thirst with a full stomach, but thirst can still be fatal
- For medicines and drinks that enhance ‘“Pain resistance”, this positive effect has been significantly increased, and the level of “Intoxication” effect has been reduced
- The pain resistance effect for the "Pain Insensibility", "Migraine", "Osteoporosis", and "Steel-Nerved" perks has been increased
- the negative effects of Diluted Plantain Salves, Bota Bags with River Water, Salmon, Sardines, Oysters, and Seed Potatoes have been reduced
[b]QOL & GAMEPLAY[/b]
- The hunger and the thirst indicators have been added to the HUD
- The stamina visual has been changed
- The animations have been improved
- Character's inertia has been decreased
- Objects can now be dropped while looting from inventory, bodies, and containers.
- A fog has been removed from the Mines location
- Pistols can now be placed in clothing pockets
[b]SOUNDS[/b]
- Consumable items sounds have been adjusted
- Footstep sounds have been adjusted
[b]WEIGHT LOAD[/b]
- the max carrying weight load increased to 33.0kg (it was 30.0kg before)
- the weight debuff curve changed from 0.2-1.0 to 0.35-1.2 (this debuff begins at 35% of max load and peaks at 120%)
[b]FIXES[/b]
- A bug for certain clothes where their armor value would reset to “0” after successful extraction has been fixed
- Tree colliders have been fixed
- An exploit where it was possible to loot items inside houses while standing outside has been fixed
- Several issues with taking fall damage at certain extraction points have been fixed
- An issue with getting stuck in broken wagons has been fixed