The update will be applied automatically when you restart A Hat in Time. [h3]Player[/h3] [list] [*] Fixed Hat Kid staying in the double-jump animation if ledge grabbing after double-jumping [*] Homing attack now starts movement slightly faster [*] Fixed players not seen as "landed" when triggering OnLand on meshes with custom walkable floor Z [*] Fixed being unable to drop carry-able objects on destroy within 0.5s of pickup if AutoPickupOnTouch is on [/list] [h3]Hats[/h3] [list] [*] Fixed brewing hat projectiles being blocked by EnemyBlockingVolume [/list] [h3]Badges[/h3] [list] [*] Fixed hookshot chain not attaching properly to certain end-points [*] Updated player's movement curve at the start of a hookshot swing to be smoother [/list] [h3]Mafia Town[/h3] [list] [*] Fixed not attacking in the 2D plane direction when in the Mafia of Cooks boss battle [*] Increased interaction distance to Mafia NPC blocking an entrance by the docks in Mafia Town [/list] [h3]Alpine Skyline[/h3] [list] [*] Fixed softlock in Twilight Bell in the room with the second key [/list] [h3]Nyakuza Metro[/h3] [list] [*] Added a Nyakuza Metro introduction camera sequence for when all Time Pieces have been collected [/list] [h3]The Finale[/h3] [list] [*] Fixed Hat Kid being vertically misaligned in the fake-out ending in The Finale [*] Updated The Finale hyperzone background to be less visually noisy [*] Moved boss battle phase 1's arena bounds to avoid part of the arena being out-of-bounds [/list] [h3]Online Party[/h3] [list] [*] Fixed crash in Online Party when a remote player would use specific weapons [*] Fixed timed-out users stalling games in Vanessa's Curse [/list] [h3]Modding[/h3] [list] [*] Fixed GEI-implemented classes not finding functions [*] Fixed flair ComponentOverride not working for Hat_Ability_StatueFall [/list]