Update V 0.4.0 - New anti-air units and unit limit
Author: CoastGames,
published 11 months ago,
[h1]New features[/h1]
[list]
[*] The demo has been reactivated and updated
[*] The Andarer Hybrid Tank has been added to the game, it can attack both ground and air units but is worse against both unit types than the dedicated units
[*] The Redaxh Anti Air Tank has been added to the game, using its quad gun to destroy enemy air units
[*] We have added a unit limit, this can be selected in the game settings and should increase performance (unit limit of 100 is recommended)
[*] We have revised the firing logic so that all guns now aim slightly ahead to better hit enemy units
[/list]
[h1]Adjustments[/h1]
[list]
[*] Shots no longer fly further than the range of the shots
[*] Improvements to the calculation of player scores so that they are more meaningful
[*] The health points of all units have been increased by approx. 25% so that battles now last longer
[*] The Andar interceptor has been degraded so that it is as strong as the Redaxh equivalent
[*] We have improved the AI, each AI now builds more workers at the start so that new buildings are built faster. Further AI improvements will follow, see the roadmap
[*] The dark fog of war is now the default mode of "2089 - Space Divided", but it can still be disabled
[/list]
[h1]Bug fixes[/h1]
[list]
[*] A problem with the selection of a worker by using "." has been fixed
[*] If more than 2 different teams are playing, the units are no longer revealed through the fog of war
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