18 archetype cards feature ready-to-play characters, ideal for convention games, pick-up games, or store play. A veritable rogues gallery of Power Level II, III, and V supers, suitable to be the stars of your Necessary Evil campaign--or handy villains for your own stories!
The archetypes include:
The Dark Vigilante
The Shark Man
The Bow Hunter
The Web Spinner
The Winged Menace
The Shape Shifter
The Armor Clad
The Blaster
The Gadgeteer
The Scrapper
The Dark Sorcerer
The Stretcher
The Projector
The Executioner
The Space Warlord
The Galactic Mind
The Parasite
The Fallen God
Note: Necessary Evil requires the Savage Worlds core rules and Super Powers Companion to play.
Adapted for Fantasy Grounds by:Calum Mc Dermott Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Savage Worlds Adventure Edition ruleset. Compatible with Fantasy Grounds Unity
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