Sikvel

Burning Skies Arcade - Supporter Pack - Detailed Information

Burning Skies Arcade - Supporter Pack
Supported OS Windows
Release Date 11 July 2024
Developers NukGames
Publishers NukGames
Sold copies ~ 10,000
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About this dlc   Hardware Requirements
Burning Skies Arcade - Supporter Pack a completely optional package, for people who enjoyed Burning Skies Arcade and wishes to support my work, you'll have access to multiple version and prototypes of Burning Skies, game that been through multiple development stages and had to be restarted completely for 2 times.
In this DLC you'll be able to try it in different stages, and will also serve for this content not to be lost.

Burning Skies Neon

Short Burning Skies version, made exclusively for supporters of my previously released games, completely build in 3D, this endless arcade version have procedural generation, multiple enemies and weapons, and a boss fight. The difficulty also increases as the player progresses.

Burning Skies 2D - The Last 2D Prototype

Prototype with 2 stages, made in Unity, wich was been development right before the decision to made the game 3D. Each stage have a unique boss fight and multiple enemies that where remade for later versions of the game.

Planes, Bullets and MORE Vodka

Where it all began: Made in Game Maker (engine I where more familiar with at the time), Burning Skies was initially conceived as a follow-up for Planes, Bullets and Vodka. In the demo of about 5 mintutes, that where sent to publishers but never shown to public, you can see a "sketch" of what later became Burning Skies.

Burning Skies 2D - The First Demo

As the name says, this was the first Burning Skies demo, my first project made in Unity. At the time I decide to change engine due to some limitations of Game Maker.
The project was rebooted for the first time due to the change in engine and a decision to expand the escope of the game. This demo was shown on game shows in Brazil, but never made available on the internet.