The Artist is a Medium difficulty class. \n\n\n\nWithin you, an Artist's power breathes life, inspiring the world with your artistry. Charisma checks are enchanted, ensuring a minimum of 10. Allies find strength in your presence, shielded from fear and filled with confidence. \n\n Through the essence of experience, you amplify Learn by Doing points, nurturing talents in others. Your brilliance empowers feats once thought impossible. Here are its Skill Tree's:
The Musician: A jolly instrument playing skill tree who buffs their opponents in multiple ways in the form of Positive Dice Stacks!
The Painter: An odd Damage Based skill tree who's specialty is their ink created from their own Mana Veins. Giving hostiles debilitating effects, reducing their effectiveness.
The Sculptor: One with control over the soil. Which crafts a living sentient clay golem to take the brunt of hostiles attacks.
The Cervian Species: Cervians are the mix of cervines and humans created for the traversement of goods. Cervians gain their antlers and hooves from their feral counterparts. The Cervians are made to be carriers; they can carry chests on their back instead of backpacks if they wish. Here are the Cervians Subspecies:
Densi: The Densi are a tall and charismatic species, known for their ability to intimidate foes with their anklebones' cracking sounds and their unique defensive tactic of covering themselves in urine to induce fear in attackers.
Alc: Alcs are large beings resistant to ice damage but vulnerable to fire. They can emit a warning call that instills fear, causing enemies to take double damage until the Alc's next turn.
Odo: Odos are agile and supportive, capable of enhancing their allies' protections by raising their tail, and they can jump long distances with just 10 feet of charging space, mimicking the effects of a Jump spell. These traits make them versatile in defensive and mobility roles.
The Timlin Species: Timlins are simply humans that have stunted growth for one reason or another. Because of their life lower to the ground, they have to live and do things a little differently. They spend their time mining or doing gardening work, which is the reason guessed as to why Sythys enjoys them. All Timlins are typically Garners as they are from breeding, and not created. Being so small, they have a child's size which reduces their cost of armor, but kinetic attacks knock them over. The Timlins Subspecies are as follows:
Gnomes: Gnomes are adept at scavenging and blacksmithing, always finding double the materials when gathering ores and halving the lowest result on material checks. Their crafting failures do not result in lost ore or damaged tools, making them invaluable for their reliability and resourcefulness.
Dwarves: Dwarves excel in potion-making and wilderness survival. They always find double the potion materials and halve the lowest result on material checks. Potions they craft heal necrotic damage, reflecting their deep connection to nature and mastery of alchemy.