Supported OS | Windows macOS Linux |
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Release Date | 07 November 2024 |
Developers | (BLANK) House |
Publishers | (BLANK) House |
Sold copies | ~ 10,000 |
An amare visual novel that focuses on what some have described as the “second” coming-of-age, the ephemeral nature of relationships and the work it requires to understand and empathize with one another.
Experience life as it happens, each chapter defined by the events and choices you make for yourself.
Play as one of four total personality types, changing aspects of your personality as the game continues. Forge close friendships, distance yourself from specific characters, bring in even more new faces, or choose love— that is, if you want to. Between an intricate system of impressions that depend on both the player’s decisions and a chosen combination of events and experience, no one playthrough will be quite like the others.
The demo currently spans the “First Spring,” which covers the last two weeks of your second school year.It sports 280,000 words with 200+ variations to experience, all of which is dependent on player choices and a built-in personality system.
Play 3 of 5 possible events, in any order you choose (for a total of 60 possible combinations)
1+ CG per event (with variations based on in-game choices)
Partial voice acting & original BGM
In-story UI— use your phone to select events and text/call with other characters
Quick time events (input-based and timed-choice) for added variability
Dynamic relationships— not only do you choose your perceptions of other characters, but other characters also change their impressions of you based on your words and actions
Reactive storytelling— dialogue and narration change in response to previously played events