In a profoundly simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.
The Alpha Demo offers an insight into the gameplay up to the point where a community centre can be constructed - about two hours playtime. There is still much planned to be implemented until Early Access starts! Feedback is very welcome! Let me know on Discord.
Build Your Economy
Manage the acquisition, refinement and distribution of resources. Goods must be transported to desired locations by someone who has the time and space to do it.
Care For All Living Things
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water and the right temperature in order to survive.
Find Balance (Or Not)
Humans share the same space and resources with nature and they influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form, depending on the actions of the player.
Observe The Vibrant World
Seasons and weather affect the gameplay. Certain plants grow only in certain seasons, need more water on hot days or wilt during cold periods. Humans and animals need more energy to keep warm or more water to keep cool. In extreme cases, they become tired and can even be harmed.
Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs as you progress.
Build Your Own Scenarios
Create your own maps and scenarios in the editor. The landscape can be changed, plants spawned, animals placed, water flows connected, and new paths can be created for travelers. Add new maps or link existing ones together to a new world.
Planned next steps are:
- More maps with different biomes and climates
- More animals, animations, buildings, decorations, and production chains
- Improved AI: Advanced needs and memory for the animals and humans
- Reworked UI, improved tutorial and introduction
- Extended trading system between settlements and other fractions
- Diplomacy system and small story
- Better mod support
- Improved map editor
- ... and much more!