In a world where great powers can easily manifest in material form and contracts can bestow magnificent magical powers, you can become a wizard without any effort. However, what price must you pay for it?
A wizard has discovered that the power granted him by the mighty Duke Luthedor is fading, while the Duke's body is nothing but an empty shell. Will he be skilled enough to regain the magic? Will he want it back?
Argumentum ad culpam will present a gothic world of magic and supernatural beings called transcendents. Each of these beings wants to carry out their plans for Luthedor's future. The game's core is battles of wits, where the wizard can support any side with his own reasoning, trying to get the best position for himself. But what his best is, that's for you to decide.