"An Everyday Story" is a 2.5D Horizontal Story-Driven Platform about a man who goes through his life memories.
The player will revisit the man's experiences from the perspective of three little trinkets he kept dear; these memories will be filled with oniric and fantastic elements.
These trinkets are toys he was gifted by someone he loved or gifted by him to a dear one; therefore they function as a memento of his sliding doors.
You'll be able to witness both the highlights and lowlights of his life, from his childhood until his last breath.
The main theme of the game is the melancholy of life, needings and wishes, forgiveness, memories and nostalgia, and family.