This is Demoversion 0.8 of AI Kills All Humans. The game is not complete yet, but this Demo should be a pretty good representative of the final game.
notice that since playtesting phase has not fully occurred yet, there is a possibility for even big changes based on feedback.
You should be able to use the Demos save-file to continue playing with the full version (instructions on how to will come when the full version is ready), but disclaimer: can't guarantee at this point yet.
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AI KILLS ALL HUMANS is a Tactical RTS game with some dark humor in which you play as an AI which accidentally had in its code one 0 changed to 1 and is therefore sending robots to kill all humans.
You however don't have direct control of your robots, but robots independently decide how to execute your commands, like a general telling troops to attack, but troops themselves decide how to exactly do it.
Send RobotsTell them to:
Attack BuildingsDestroy WeaponsKill HumansAnd there's a catch!
You don't have direct control of your Robots, but Robots will
independently decide themselves how to execute your commands.
In 30 - 100 seconds to use in each location, kill enough humans and dont let too many of them to escape, and you can move on to the next mission.
And if you cant
Use your kills to Upgrade your robots
Replay previous missions with your upgraded robots for even more kills, or play more difficult versions of previous levels to earn bonus kills.
And generally speaking, just..
Kill All Humans!FEATURES- 8 Missions with 3 alternative versions, and 3 Bonus missions, totaling 27 different missions.
- Tight-packed Real-Time strategy action with only 30-100 seconds to complete each level.
- Robots make independent decisions on how to follow your commands, making you like a general sending troops to fight, but troops themselves decide how to precisely execute the command.
- A game short by purpose, completable in just one evening after work. Like movie time, but game time instead.
- Upgrade Robots
- Replayable Missions
- OpenAI has been used to select mission targets and reasons to attack them.