[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32978864/f3ff17702ac3b46c656e280106ef7e0e520ae167.gif[/img] [h1]What would you say are the things that make a map good and what are the things that make it unique?[/h1] Currently there are [b]2 stat types[/b] that arenas have to define their desirability. [b]Attributes,[/b] which are things that make the Arena unique but not necessarily better. For example one arena may have lots of players, another one very few. Or one has very open areas and another is very closed off. One is not better than the other, just different [b]Rating,[/b] which is calculated based on things that are objectively better. For example weapon quality, if a weapon is in bad condition that is objectively a bad thing. If the arena is very bland with only basic walls that's also a bad thing. Currently doing a lot of testing and prototyping to figure out the best way to define an arena as good and unique. Let me know your thoughts. Cheers!