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Like the chosen undead they follow, there are few walls in the Dark Souls modding scene that can’t be broken without persistence. Since the original PC release was salvaged by stubborn fans, Dark Souls’s modding community has spent years breaking a game that defies being broken. For the longest time, though, getting custom level geometry was a boss beyond modders’ might. But once more, through bull-headed trial and error, another obstacle has been knocked away with Dark Souls’ first third-party map, seven years after launch.

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