Dear Zookeepers, We are working hard to improve the game as quickly as possible. With these efforts, we will deliver a better gaming experience to you in the near future. [b]Here are the bug fixes and patch notes for today: *! CONTAIN SPOILERS !*[/b] [b]Settings:[/b] - Added DirectX 11 support to improve game performance and stability. [b]Gameplay:[/b] [spoiler]- Fixed an issue where Paul didn’t warn Lily about the meat during a phone conversation. [spoiler] [spoiler] - Fixed the missing call from Doc after completing the second enclosure if Linda’s call was previously answered in the giraffe enclosure. [spoiler] [spoiler] - In one of the endings, fixed the problem where the Matriarch's hands were clipping through the door. [spoiler] [spoiler] - Fixed Sarah’s line being repeated during a phone conversation with her husband. [spoiler] [spoiler] - Fixed an issue in one of the endings where the ending wasn’t displayed when poison was injected into Sarah. [spoiler] [spoiler] - Fixed the problem of the giraffe monster’s head falling through the ground. [spoiler] [spoiler] - Fixed errors in one of the cutscenes involving Sarah’s twin sister. [spoiler] [spoiler] - Fixed Sarah’s animation, where she would move while sitting in a chair after the player took the mobile phone prematurely. [spoiler] [b]Game Mechanics:[/b] [spoiler] - Fixed the issue of parasites reappearing in dead bosses when returning to the station. [spoiler] - Fixed premature triggering of phone calls. [spoiler] [spoiler] - Fixed a bug where starting a new game would spawn the player outside the map, preventing the game from starting. [spoiler] [spoiler] - Resolved the issue preventing the collection of reagent bottles in the moose, giraffe, and penguin enclosures. [spoiler] [spoiler] - Fixed the freezing of the mutated zebra after eating an animal, as well as errors occurring when returning from the hub by train. [spoiler] [spoiler] - Fixed the incorrect behavior of poison in the vet station when creating items on top of it. [spoiler] [spoiler] - Fixed the possibility of killing a zebra with the moose mutation vaccine. [spoiler] [spoiler] - Fixed the issue where a mutated moose, tranquilized with two darts during the first phase, would kill an animal after the player returned to the train. [spoiler] [b]Interface:[/b] [spoiler] - Text errors at the vet station have been fixed: the availability of 3 vaccine doses is now displayed correctly. [spoiler] [img]https://clan.cloudflare.steamstatic.com/images//44838105/a5d61b41dc758f6ef770c41a67e00ba37be13986.png[/img] Your Clapperheads team