April Dev Announcment
Author: Ear,
published 7 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44194339/f69305bf2a614af9208146660babbd3b6dea911e.png[/img]
Howdy survivors!
It’s been about 3 weeks since the March Update (v0.4.8.0), so we just thought we would update the community on what we’ve been cooking up behind the scenes! This update will touch on 3 parts: the upcoming April update, the transition to Unreal Engine 5.3, and talks of enhancements to core systems leading into the future.
[h2]The April Update[/h2]
This update (v0.4.9.0) will follow the same course as our last two, meaning a beta branch will be released before the public launch. If you are interested in joining the beta branch, head over to the [url=https://discord.com/invite/AzPa3zUSNc]ZSGO Discord[/url] and navigate to the “testing-opt-in” channel!
As for the contents of this update, without spoiling too much, we wanted to introduce a more nomadic option to survivors. This includes many alternate build parts which give the player the option to skip building a full base altogether. You will be able to board and lock up a building temporarily and move from area to area with ease (Storage tents, Placeable & upgradable doors, Window Barricades). On top of this nomad option, there will also be a variety of different zombies introduced to the world of ZSGO.
Of course, there is MUCH more coming in this patch, that’s just a bit of a sneak peek for those who are interested! ;)
[h2]Transition to Unreal Engine 5.3.2[/h2]
We have been talking about the transition for some time now, and we have officially begun migrating! We have been on version 5.0.3 since the game’s conception. Transitioning to 5.3.2 will give us access to new tools while also fixing some bugs that have been a real annoyance.
We have been working on blueprinting the transition for a few weeks now and are excited to finally start implementing it!
[h2]Enhancing Core Systems[/h2]
While still in early discussions, we feel that some core systems in the game, such as melee combat, crafting, and zombie interaction, have much to be desired. We plan on experimenting and prototyping with some changes to these core systems behind the scenes, which will hopefully transpire to a healthy improvement to the game as a whole.
Thank you for the support survivors we can’t wait to experience [url=https://play.zsgo.co/open-world-zombie-game/]the future of ZSGO[/url] with y’all!!!