The first major content update 'Perpetual Mode' is out now for ZOMBETES! [b]New Gameplay Feature: Perpetual Mode[/b] [list] [*] Roguelite mode where progress is retained after death [*] Earn currency by surviving the night, defeating foes, and curing infections or wounds [*] Spend currency in the 'After-Life' store to gain permanent buffs that will improve your survivability [*] Progress is auto-saved and can be continued when restarting the game (cloud saves supported) [/list] [i]Access 'Perpetual Mode' by typing 'I am alive' when prompted to 'Wake up'.[/i] [b]New Command: 'Drive'[/b] [list] [*] Vehicles can now be used to 'drive' to the next level [*] Requires using GASOLINE and an item for the ignition (e.g. SCREWDRIVER) [*] Can no longer 'rest' in vehicles [/list] [b]Context Window Updates[/b] [list] [*] The 'Context Window' can now be resized, and the ASCII image will scale with it [*] Added new ASCII imagery for humans, animals, animal zombies, commands, and items [*] Updated ASCII imagery for some zombies and the 'look' command [*] Added image 'wiggle' when attacking a foe [/list] [b]General Updates[/b] [list] [*] Added more areas and items [*] 'Useless' items (e.g. 'POOL NOODLE') will now distract hostile NPCs [*] Added more NPC conversations [*] Items given from NPCs in conversation are no longer strictly predetermined [*] Human NPCs may now give hints to find important items in a level [*] Added chance for predetermined items to spawn in some rooms [*] Less likely for level generation logic to select the same areas twice in a row [*] Added more 'book' and 'letter' contents [/list] [b]Command Updates[/b] [list] [*] 'Continue' command room selection improved to more reliably cycle through all areas in a level [*] 'Read' command can now be used on its own to automatically 'read' a readable item within a room [*] 'Attack' command flow improved [/list] [b]Bug Fixes[/b] [list] [*] Fixed Context Window revealing the NPC when entering a darkened area [*] Fixed issues with 'barricade' command not selecting the correct type when multiple barricade types are present within an area [*] Fixed inability to read books after having read a single book [/list] [img]https://clan.cloudflare.steamstatic.com/images//45120782/e4de570f0317e1eb1a8431b86926ec06597e13f8.png[/img] Join the ZOMBETES Discord server to offer feedback and/or report bugs. We will take into consideration all feedback for future updates.