Hellooooooooo everyone in the [i]entire [/i]universe! [img]https://clan.cloudflare.steamstatic.com/images//44787243/ad37175c8628651baa883849f3a3acd17b0f1455.jpg[/img] As many of you know, we have been running a test of our take on a "daily challenge" mode over on the PTR branch. The test has concluded and while we're still in a beta position with the feature right now, we're ready to move that test onto the main client. Upon reading this you should see a new update to your installation so go ahead and get that baked in. Here's the notes and please let us know how you feel about the feature as it stands. We're still making improvements and getting ready to add the reward system which will complete all features for the mode. [list] [*] Added Challenge Mode [BETA VERSION] [*] Player can now select previous chapters to replay story [*] Fixed issue with Captain Trash [*] Added Nix Phase One to Zillionspedia [*] Added Coelho to Zillionspedia [*] Added Pedroka to Zillionspedia [*] Fixed issue music from credits [*] Added Main Menu new transitions [*] Enemies shield size and position review [*] Fixed some escape animation from enemies [*] Fixed Void Buzard animation [*] Added new music to credits after chapter 7 [*] Fixed issue that causes some cards to lose its arts when player change act [*] Added reward ui to some map events options to show correctly player's reward [*] Fixed Frail effect description [*] Fixed duplicated tooltips [*] Review Accumulate Resources Missions [*] Fixed day to start thanatos protocol [*] Unload card buff [*] Raw Fury card buff [*] Trash Engineer card buff [*] Junk Turret card buff [*] Mr. Claw card buff [*] Added Reginaldo Battle [*] Fixed issue with descriptions from "per population" effects receiving bonus from invigorate and strength [*] Challenge mode balancing [*] Challenge mode level now checks if boss was defeated [*] Fixed issue with main menu animations [*] Size fix for chaos mode information on Result Run UI [*] Updated some font sizes for better readability [*] Fixed issue with Blindness causing enemies to not disappear after death [*] Frag-a-Bang does not require a target to be played [*] Show the correct number for max traits inside Zillionspedia [*] Fixed issue for trash settler's stagger [*] Review Pooton battle - balancing [*] Review Stagger missions - balancing [*] Fixed Dropship and Tortoise Bomber configuration from Gaia's altar - Recipe was fixed [*] Fixed Coelho stagger animation after damages [/list] Thank you again to all of our friends and supporters in the ZZ community. We know it's a busy busy world out there with lots of other exciting releases, and it means so much to us that you folks have given your time and attention to our game. We hope we're living up to your expectations in adapting your feedback to make Zet Zillions the best it can be. Ota Imon/Raw Fury