Tessellation has been implemented and is now used on landscape terrain, enhancing craters, bullet impacts, character movement trails and Improving the appearance of lighting effects. [img]https://steamuserimages-a.akamaihd.net/ugc/2486639255475512183/D4316CC14B274E5D477197A11936B459B7BEF46A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Work continues on the second map, with building placement having been finalised and objective areas fleshed out: [img]https://steamuserimages-a.akamaihd.net/ugc/2486639255475515433/7B51A486E3E690946F2B1D351C4CC016FDA8C2A4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Second artpass on the buildings BASE tile palette is my current focus before going further with structure placement (to allow for specialised buildings - (local (police) enforcer HQ and skybridges + animated tiles). General graffiti and commercial tiles/holograms may not make next update as lower priority, sans bugfixes for level 1 that I have been made aware of for the same reason. (Thankyou!).