Hello Fellow Commanders! We hope this message finds you eager for new adventures because our latest update is here! This update is packed with exciting new content updates, game balancing optimizations and bug fixes, all designed to immerse you deeper into the world of Anomaly Collapse. Without further ado, let's dive right into it! [img]https://clan.cloudflare.steamstatic.com/images//43104816/2899e9c2166828c1174be61aa908527652f47942.jpg[/img] [h2]New Content Updates[/h2] [h3]Temporal Rift Challenge[/h3] [list] [*]After unlocking Hard Mode, the condition is fulfilled by reaching the Chapter 3 exit before 30 turns in Normal or Hard Mode. The entrance to the Temporal Rift is opened by a special event when the Investigation value reaches 100 in Chapter Four. [*]The Temporal Rift contains 3 High Difficulty Boss Battles. [*]Choosing to enter the Temporal Rift will also make the [Mirage of Yore] battle in this game harder. [/list] [h3]Related Achievements[/h3] [list] [*]Rift Survivor/Rift Warrior/Rift Champion: Win 1/2/3 Rift battles in a run. [*]Unstoppable: Complete a run with the temporal rift activated. [/list] [h3]New In-Game Language Selection[/h3] [list] [*] More language options for French, German, Russian, Spanish and Portuguese have been opened. You can select the language you want to switch to from the drop-down menu via [Settings] - [Game] - [Language] in the game's main menu interface. [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed an issue where Stray's initial armor was not getting the correct boost in previous updates. [*] Fixed an issue where an achievement would fail to unlock if you were not connected to the steam server when completing it. Now every time you go to the main menu it will try to update the completed achievement from the local archive to steam. [*] Fixed an issue where reaching the number of [Hands of War] would not unlock the [Defeat the Wound of War] achievement. [*] Fixed an issue where Verica was getting less push impact power through upgrades than other characters. [*] Fixed an issue where game saves at the end of battles were poorly timed, which would cause a bad file in the case of force quitting the game at the end of a battle [*] Fixed the glitch where [Buggy] was able to kill bosses in seconds. [*] Fixed inconsistency between achievement negative incentive unlock text and actual required conditions. [*] Updated the [Crowded] [Overcrowded] status of units inside plots when the unit size changes. [*] Fixed a UI bug in the Career Anomalies screen. [*] Fixed an issue where the [Energy Reward] recovery value was incorrect. [*] Fixed an issue where the camera would incorrectly focus past [Wound of War] when preparing the skill [Precision Removal]. [/list] [h3]Feature Optimization[/h3] [list] [*] Soma Buffs: [list] [*]Added a new mechanic for re-following beast form skills to address the issue of bestialization skills not performing well in real combat. [*]Adjusted the attribute benefit of Soma's beast form skill so that the life cap now also increases the effect of its skill. [*]The initial HP has been increased from 26 to 30. [*]Skills: [list] [*]Swing: no longer a basic skill, but has an incremental Health drain when used consecutively. Deals X points (depending on Strength and Mind) of damage to the target. Immediately re-follows all current bestiality skills after use, and re-follows to skills that are on [ Instant Cooldown]. Each use of Increase increases the Health drain, resetting at the end of the turn. (The [Instant Cooldown] resets its extra drain if it is a base skill. If not, reset its cooldown.) [*]Pulverize: Basic. Transforms into a bear and deals X points (depending on Strength and Max Health) of damage to the target with several layers of [Breached Armor]. Preemptive Shot: -1 action drain. each layer of [Breached Armor] gives +5% to direct damage dealt, up to a maximum of 5 layers. [*]Suppressive Fire: Basic. Assume the form of a raven and inflict X points (depending on Mind and Max Health) of damage to targets within range, with an additional X (depending on Mind and Max Health) tier of [Bleeding] for 2 turns. Preemptive: -1 action power drain. [*]Evacuate: in the guise of a raven, instantly move to the target plot and regain 10% of lost Max Health plus X points (depending on Mind and Support). Preemptive: -1 action power drain. [*]Juggernaut: take the form of a bear and charge to the selected plot, dealing X points (depending on Strength and Max Health) of damage to enemies in its path and reversing their facing direction. Immediately after use, re-follow this bestiality skill, and re-following to the skill will [Instant Cooldown]. Preemptive: -1 to action and movement drain. [*]Unnerving Shriek: Incarnate as a raven and instantly move to the target plot, then inflict X points (depending on Mind and Max Health) of damage to targets within range and knock them back 1 square. Immediately re-follow this bestiality skill after use, and the skill you re-followed to will [Instant Cooldown]. Preemptive: -1 action and movement drain [/list] [*]Trait: [list] [*]Sulky: When resting, gain 2 levels of [Rage]. [*]Atavism: At the start of the turn, gain 1 additional Beast Form skill. (No longer required to be in human form) [/list] [/list][*] Increased the recovery value of Mira's trait [Boost Morale] (1+Support x 8% to 1+Support x 10%). [*]Mira's [Healing Shot] no longer reduces its effect each time. [*]Balancing adjustments have been made to the values of some enemies.。 [*]Adjustments have been made to the Percentage Damage Reduction mechanic from stacking to multiplying; the coefficients of most Percentage Damage Reduction effects have also been adjusted upwards to enhance ease of use in individual situations. [*] Reduced the number of chains (20 to 10) that need to be removed for the Plunderer Boss Battle special achievement. [*] Reduced the amount of goodwill required for the Piggy Bank upgrade. [*] Explosive damage from oil barrels is now considered indirect damage [*] Default icon change for neutral buff icons [/list] [h2]Anomaly Collapse Original Soundtrack - Now Available![/h2] In addition, we are excited to announce the launch of our original soundtrack! This collection of stirring compositions not only enhances your gameplay experience but is also available as a standalone purchase. For those who want it all, we’ve created a special bundle that includes both the game and the soundtrack at a discounted price, so be sure to grab them while you can! https://store.steampowered.com/bundle/42597/Game__Soundtrack_Bundle/ We hope these updates are an added bonus to your gaming experience and we will continue to work hard to ensure that it will be better! In addition, we'd be super grateful if you could spare a moment to leave a review. Your input is invaluable in helping us improve the game and deliver the best experience for everyone :) We'd also greatly appreciate it if you could help spread the word by sharing your thoughts on social media or suggesting the game to a friend who might find it interesting. Thank you all for your continued support, and we hope you’ll keep strategizing new adventures and experiences in our game! 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