More Bug Fixes & Optimizations!
Author: Laimi999,
published 7 months ago,
Hey Commanders!
Just a quick touch-base following yesterday's update. Based on your feedback, we've made a couple more bug fixes to the game, ensuring that every strategic adventure you embark on is as immersive and bug-free as possible.
[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue where the joystick would not interact after an event battle ended.
[*] Fixed an issue where [Provoke] reported an error when a unit died from impact damage.
[*] Fixed an issue where the character occupation anomaly could not be selected properly.
[*] Fixed an issue where some boss achievements could not be reached correctly when entering the battle from a save file.
[*]Temporarily resolved the issue where the Regel Leader trait generating store node conflicted with the Safehouse node after boss fights.
[*] Fixed an issue where using an interaction skill after [Cloaked] caused the game flow to not work properly.
[*] Fixed an issue where Soma's unlock progress was incorrectly tallied after transforming.
[*] Fixed [Relay Swap] issue where starters didn't reduce consumption
[/list][h3]Optimizations[/h3]
[list]
[*] Changed the recommendation condition for Abnormal [Ice Water] from Thinking Attribute Recommendation to Support Attribute Recommendation.
[/list]We want to extend our gratitude to you for sharing your experiences and feedback with us, it has been super helpful in helping us make the game better for everyone. Please continue to share with us your feedback, suggestions or any issues either here on Steam or through our Discord channel!
In the meantime, keep calm, and continue strategizing to victory!
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