Ok time for some more bug fixes today, making your experience about 4.20% better! [h2]Patch Notes[/h2] [b]Bugs[/b] [list] [*] Fixed missing colliders in the Tosla HQ level [*] Resolved issue in the Ruined Observatory level where the taxi would respawn at a high altitude due to the auto checkpoint system. This occurred when the respawn location intersected with the giant moving gears, causing the taxi to gain incredible vertical speed. [*] Attempted to fix conveyor belt issues in Crash Test Industries. [*] Implemented additional measures to potentially resolve the bug where the final cutscene would respawn the taxi on an unsolid floor. [/list] The last two bugs we were not able to repro consistently on our end, so please let us know if you still encounter them! [b]Gameplay improvements[/b] [list] [*] Added the option to skip the additional loading screen time by pressing the action button, allowing players to bypass the delay intended for reading the "welcome to" text, if already familiar with the game. [*] Enhanced controller functionality in Photo Mode, allowing faster camera movement. [*] Made minor UI adjustments for improved clarity. [*] One NPC now has stomach problems. [/list] [b]Speedrun features[/b] [list] [*] Adjusted the speedrun timer functionality based on feedback from the speedrunning community. The timer now pauses only during level loading, after defeating the final boss, during the ending credits and during the new game cutscene. [*] Enabled the speedrun timer to display and operate within the pause menu. [*] Corrected level title placement in the initial level cutscene to prevent overlapping with the speedrun timer. [/list] [b]Demo[/b] [list] [*] Importing a demo file now unlocks the Cloud 9 and Bombeach achievements, provided their conditions were met in the demo. [/list] [b]Steam Deck[/b] [list] [*] Implemented virtual Steam keyboard for accessing cheats in the Big Picture mode or on the Steam Deck. [/list] Fun fact: the TAG Lawyer NPC is based off Those Awesome Guys' actual lawyer!