About New SRPG Porject
Author: chimaki,
published 2 years ago,
Dear All
The news about new SRPG Project "Project J". :)
(Translate from deepl)
This is ProjectJ's second external development progress report
Let's take a quick look at the graphics first. In the meantime, we have found a suitable floor material, so we have replaced and adjusted it. I have to say that this series of floors is quite suitable for a board game. Although it was just a quick paint job, the overall feel was much worse. No light sources have been added yet, but later battle scenes will probably use distant scenes with this series of floors, which will be a better match for the story.
[img]https://clan.cloudflare.steamstatic.com/images//32763377/cb2f8e106bdd2e806b28fa1f4ec02ff07faf5a8c.png[/img]
The map UI will include a description of the terrain and coordinates, as well as the current gold window, and the Project will include alternate talent skills to allow the commander to have different traits for the battle.
You can notice that this time there is no "heal" option in the commander's commands, instead there will be a wider variety of tactical grids to restore hp and mp on the battlefield.
[img]https://clan.cloudflare.steamstatic.com/images//32763377/6e023b0fafcb26d9ee2b245c18744e4b92fa943b.png[/img]
In the mercenary section, apart from the initial preparation for battle, in the future you can also use "strongholds" or "skills" to call out mercenaries on the battlefield to increase their strength.
[img]https://clan.cloudflare.steamstatic.com/images//32763377/839ad344f78623410e728f429697e36474bbeb64.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//32763377/9dc85791bde3dbc79eb046bf5650bdca9c376806.png[/img]
In the command section, there is a different twist this time. When the commander gives an order, the soldiers will move directly.
In addition, a "simultaneous action" design has been adopted for npc actions to reduce the waiting time for enemy soldiers to move.
[img]https://clan.cloudflare.steamstatic.com/images//32763377/1358957c97cffe300c764c60f5e2c8005c78a738.png[/img]
In terms of character performance, Spine's animation has been added this time to make the dialogues and skills more lively.
[img]https://clan.cloudflare.steamstatic.com/images//32763377/5b5d7a4069700c183c336bf5c9c47282e088cb13.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//32763377/27c1d6c444a43e22df780a0aa63d124a7a13301a.png[/img]
The battle screen is now made up of a floating floor with a distant view.
In addition to using the floor to bring the enemy closer to us, the character movement has also been changed to pixel movement to make the character walk more smoothly.
[img]https://clan.cloudflare.steamstatic.com/images//32763377/f412e85781c8fe494b9d2e9ec4e7777a37400a1a.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//32763377/bb7a9a02a9930df3fda468c42995e85f13b27bcf.png[/img]
ProjectJ is currently planning to do 3 phases of testing and will use the web version as the first test version
Stage 1: Stability test of the core combat system
Stage 2: Character development system test
Stage 3: Comprehensive battle system test
More details will be released when more information is available, so please help us if you are interested in participating in the test.
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