Hello everyone! Thank you for enjoying the Early Access version of Aeruta. We are very grateful for the many opinions and requests you have sent us. Based on your feedback, we have updated the game to version 0.1.3. [h2]■ Patch Notes for 2024/07/04[/h2] [h3]Game System Adjustments[/h3] [list] [*] The game file has been updated to a 64-bit file and the minimum system requirements have been reduced. [/list] [h3]New Game Features[/h3] [list] [*]The altar in front of the bakery starts to glow with the aroma of delicious bread! By using the accumulated "Bread Energy" created from running the bakery, you can obtain a variety of effects to help you in your adventure. [*]The Water Song obstacle course mini-game can be replayed by interacting with the trophy displayed in your room! [*]A side quest has been added for Chiva. This will allow you to start training earlier than before. If the save data you've been playing has already past the timing for the quest to occur, the quest will be added to your save data automatically. [*]Added a vibration setting to the controller, it will shake or not shake depending on your preference! [*]New outfits for villagers have been added, and more outfits planned for the future! Stay tuned! [*]Added more villager conversation variations, a hint will be indicated for conversations that have not been read yet. [*]Drop rate for boss materials have been increased (hooray!!) [*]Skills with cooldown will now be displayed with a numerical value representing the cool down speed. [*]Monster shadows are now only displayed on the ground the same as Chaya. [*]More hints are now indicated for when a quest or conversation is available. [*]Timer reduces when the wrong direction is input during checkout. [*]Total amount of damage inflicted is now shown below the combo display. This display can be turned off from the Settings menu by selecting "Show Damage Figures". [*]Text size increased in most UI since it was difficult to see on the Steam Deck. [*]Adjustments to the camera perspective at Merca Shrine. [/list] [h3]Battle Adjustments[/h3] [list] [*]The Water Pillar attack has been adjusted to have flashier effects! [*]The stopping effect of a successful evasion has been improved. [*]When monsters attack they fall to the ground quickly rather than staying suspended in the air. [*]Skill activation and bread-eating actions are no longer interruptible. [*] Increased the amount of dough gained when the weapon skill: Bear's Wrath is used. [*]Increased recovery amount for all breads (hooray!) [*]The damage, cooldown, and level-up effect values of some skills has been changed. Some skill's damage and other effects are enhanced when leveling up. [*] The effect of the weapon skill: Fearless Assault has been revised so that the lower the HP, the more damage dealt (so strong!) [/list] [h3]Bug Fixes[/h3] [list] [*]Fixed a problem where the display of coins earned when bakery management was finished did not match the actual value (Effie's accounting has improved!) [*]Fixed a problem with the main quest displaying the wrong description. [*]Fixed a problem where a a character would continue asking for help even after the quest had been granted. [*]Fixed a problem where a characters speech bubble was overlapping the interaction hints. [*]Fixed a problem where enemies fall quickly after being attacked by the skill: Floral Finale. [*]Fixed an problem where bread would be displayed with a Sold Out sign too early under certain conditions. [*]Fixed a problem with blurry backgrounds during building upgrades. [*]Fixed a problem where Bollio would not stop expressing their happiness after a building upgrade was completed. [*]Fixed an problem where the drop rate of Patti dough was not affected by the Luck status. [*]Fixed a problem that caused an invalid falling motion at the boundary between a platform and the ground [*]Fixed a problem where coins did not change when skills are reset. [*] Fixed a problem where quickly selecting [Cancel] to open the interface during a manual save would cause the game to freeze. [/list] [h3]Game Balance Adjustments[/h3] Finally, in this update we experimented with some game balance adjustments. We changed it so the number of attacks required to a defeat a monster remains the same even when your strength reaches maximum in Chiva's training. We're aware that this will have a pretty significant impact on combat and gameplay time, so please be sure to visit the dungeons after that update and tell us your honest feedback! As always we would like to express our deepest gratitude to everyone supporting Aeruta. During the Early Access period, we will continue improving and adjusting existing content and new content based on your feedback. We welcome your honest opinions. We hope you'll continue to support and make Aeruta the best game possible! https://store.steampowered.com/app/2286780/ Discord:https://discord.com/invite/FF7MGuZKt2 Facebook:https://www.facebook.com/fromdawn0024 Twitter:https://twitter.com/Aeruta_official