Hello everyone! Thank you for enjoying the early access version of Aeruta. We also appreciate the many opinions and requests you have sent us. Based on your feedback, we have updated it to version 0.1.2. This update primarily focuses on improving the early game experience and balancing the casual mode. In addition to updating the early access version, we've also updated the demo as well! In the demo update, we added save and transfer features and adjusted the game balance and localization to match the early access version. [h2]■ Patch Notes for 2024/05/29[/h2] [h3]Game Balance and System Adjustments[/h3] [list] [*] Adjusted the skill tree screen to allow resetting acquired skills using coins. [*] Added a preview function for each skill in the skill tree screen. [*] Adjusted the ability to manually save by examining the bed in Chaya's room (very convenient!). [*] Enhanced the effects when performing construction in Bakersfield. [*] Adjusted the timing for unlocking the Knight's Base upgrade in Bakersfield. [*] Adjusted the timing for unlocking recipe upgrades. [*] Overall adjustments to the amount of coins and wood required for construction. [*] Changed Bollio's bill amount from 1250 coins to 999 coins. [*] Increased the material drop rate from the tutorial boss "Elite Stabby Crab". [*] Adjusted to allow obtaining a special trophy by scoring 300 points in the Watersong Festival mini-game. [*] Adjusted so that the long-range attack disappears when a long-range attacking monster has been defeated. [*] Added an effect above Chaya's head when the cooldown after dashing is complete. [*] Adjusted to allow dashing within the village (faster!). [*] Added key assignments for opening the bag with key bindings. [*] Adjusted the key assignment settings to allow assigning keys to operation buttons using key bindings. [*] Removed the description text for the skill tree at the Knight's Base in the construction screen. [*] Adjusted the explanation text for the status enhancement "Luck" to make it easier to understand. [/list] [h3]Battle Adjustments[/h3] [list] [*] Adjusted to reduce the damage taken from monsters when they are knocked back. [*] Further reduced the damage reduction rate in casual mode. [*] Adjusted the damage dealt to monsters in casual mode. [*] Adjusted the calculation process for damage received in casual mode. [*] Adjusted the strength variation range of monsters. [*] Adjusted the durability of some monsters. [*] Adjusted the falling motion of Shooty Crab’s bullets. [*] Adjusted the hit range of some techniques of the Rock Golem. [*] Shortened the cooldown for aerial dashes (stronger!). [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed a bug where an unintended screen would open at the end of the Watersong Festival mini-game. [*] Fixed a bug where the effect of "Bollio's Construction" level 1 was not functioning in the construction screen. [*] Fixed a bug where some monsters would stop fighting (no more pacifist monsters). [*] Fixed a bug where "Patti King" unintentionally buffed itself. [*] Fixed a bug where the character image displayed in the date change effect would not update until the game was restarted. [*] Fixed a bug where the display related to recipe upgrades would be distorted under certain conditions. [*] Fixed a bug where villagers could be interacted with while on moving platforms in the square. [*] Fixed a bug where the effect of "Skill: Protective Strike" would not trigger under certain conditions. [*] Fixed a bug where Effie would pretend to be busy even after the store closed. [*] Fixed a bug where the settings "Screen Shake," "Display Damage," and "Display Buffs on Characters" were defaulted to off at initial startup. [*] Fixed a bug where assigning keys to the mouse in key bindings would render operations impossible. [*] Fixed a bug where the Summer Clam pulled by the whip drive would penetrate short platforms. [*] Fixed a bug where the display would become distorted when opening and closing multiple UI's simultaneously. [*] Fixed several localization-related bugs. [/list] Finally, we would like to express our deepest gratitude to everyone supporting Aeruta. During the Early Access period, we will be improving and adjusting existing content and new content based on your feedback. We welcome your honest opinions. We hope you'll continue to support to make Aeruta the best game possible! https://store.steampowered.com/app/2286780/ Discord:https://discord.com/invite/FF7MGuZKt2 Facebook:https://www.facebook.com/fromdawn0024 Twitter:https://twitter.com/Aeruta_official