Hello, Riders! It's Patch Day!!
Author: Troy_Aesir,
published 3 months ago,
[h2]Hello, Riders! It's Patch Day!![/h2]
Since the exciting release of [i]Windstorm: Start of a Great Friendship REMASTERED[/i], we have received [b]so much[/b] incredible feedback from the community about potential changes or issues within the game!
With the latest patch rolling out today, we wanted to give a [b]full breakdown of all changes[/b] made to the game since launch! We separated changes into these major categories: [u]Balancing and Quality of Life Changes[/u], [u]Technical Updates[/u], and [u]Bug Fixes[/u]!
Saddle up, because this is gonna be a long ride!
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[h3]Balancing and Quality of Life Changes[/h3]
[list]
[*] Improved Hiking Trail visibility
[*] Sprinting Field of Vision effect added
[*] Added new Poses for Photo Mode (Cuddling, Rearing, Walking, Sprinting, Idle, Jump)
[*] World Map updates (Mountainside, Mountaintop, Labyrinth, Eastern Plains, Kaltenbach)
[*] Added the new Intro Video to the game
[*] Re-enabled Force Feedback for controllers
[*] Added a check if the gamepad is active for some Force Feedback events
[*] Added minor camera game feel animations added
[*] Wood Footstep SFX Volume adjusted
[*] Added Keyboard and Gamepad mappings for the new Photo Mode and added Localization
[*] Implemented a failsafe for the obstacle jump so the horse can no longer get stuck when landing
[*] Implemented a jump tweak that improved the jumping behavior on some platforms
[*] Adjusted obstacle jump indicator bounds (would sometimes show perfect jump when still in normal area)
[*] Properly greyed out the Poses tab when jumping
[*] Added a UI element in Free Ride Mode to inform players of the new Photo Mode
[*] Added feedback (UI and controller rumble) to stamina consumption
[*] Updated the Windstorm Splash Screen
[*] Rebalanced the Ghost Races on Horse Whisperer and Njorsodsch difficulty
[*] Adjusted the obstacle jump indicator bounds (would sometimes show the perfect jump when still in the normal area)
[*] Improved background landscape
[*] Added DLSS as an option of choice for PC Players to Options Menu
[*] Added a UI element in Free Ride Mode to inform players of the new Photo Mode
[*] Added feedback (UI and Controller Rumble) to stamina consumption
[/list]
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[h3]Technical Updates[/h3]
[list]
[*] Fixed some issues with English localization
[*] Corrected some animation and physics effects in both cinematics and gameplay
[*] Mission Static meshes can now be marked as Obstacle meshes
[*] Obstacle jumping now uses a smooth camera transition
[*] Mesh and Texture Reworks performed on Gut Kaltenbach
[*] Texture Rework performed on Bridges
[*] Polished the obstacle jump (refuse animation improved)
[*] Polished some foliage shader settings and adjusted them to Morning/Night/Rain view
[*] Polished the Jump Reset (and implemented a jump prediction)
[*] Polished World Map Scenes: North-Eastern Plains / Forest / Airstrip
[*] Upscaled Textures performed on Wagons and Houses
[*] Updated some mesh and blocking volume collisions
[*] Updated the Audio component to fit the new CCC and reenabled some horse sounds
[*] Included some Foliage Actors (Billberries) in the HLODs
[*] Disabled Depth Of Field
[*] Tweaked some settings for foliage and rocks in morning/rain/night settings
[*] Tweaked settings for the landscape grass (height and shadow)
[*] Set Grass Shadow enabled and tweaked the distance for performance
[*] Foliage now interacts with the player (by swaying)
[*] World Map Update: painted more grass plains
[*] Deactivated and deleted unused plugins (XESS, FSR upsampling)
[*] Removed broken rendering filters from Photo Mode
[*] Windstorms is no longer playing breath sounds in Photo Mode
[*] Improved background landscape
[*] Puddle decals are no longer displayed on Windstorm
[*] Adjusted locations for some Puddles
[*] Trees near the street support nanite now
[*] Street Crossing at train station fixed collision
[*] Screen Percentage has been added to options menu
[*] Foliage Master Material added and implemented (to reduce the overall material count)
[*] Mesh Master Opaque and Masked Material added (to reduce the overall material count)
[*] DLSS as an Option of choice for PC Players added to Options Menu
[*] The auto benchmark applies settings more accurately instead of defaulting to ultra (PC only)
[*] Windstorms is no longer playing breath sounds in Photo Mode
[*] Greyed out the Poses tab when jumping
[*] Adjusted the location for some puddles (they were not displayed correctly)
[*] Made adjustments to the auto hardware detection
[*] Reworked Mika’s Powerstop animation
[*] Trees near the street support Nanite now
[*] Reduced the overall shader count
[/list]
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[h3]Bug Fixes[/h3]
[list]
[*] Fixed some issues with obstacle jumping in Easy Mode
[*] Fixed an issue that prevented the change of screen resolution
[*] Fixed an issue where the Photo Mode could not be opened when game is paused
[*] Fixed an issue where the horse played the walking animation on an obstacle jump
[*] Fixed an issue where the loading screen was cut too fast and Kaltenbach wasn't fully loaded
[*] Fixed an issue where some trees levitated above the ground
[*] Fixed an issue where the indicator for the hay minigame started flickering
[*] Fixed an issue where you could drain stamina while not being able to spring
[*] Fixed an issue where the exhaustion state was not triggered when reaching 0 stamina
[*] Fixed an issue where some foliage rocks had no collision
[*] Fixed an issue where instanced Rock had no collision (converted to static meshes with collision
[*] Fixed an issue where the character could get out-of-bounds (World Map Collider now unaffected by World Partition)
[*] Fixed an issue with the jump reset, which was not triggering correctly (Jumping into an non-navigable object now instantly resets the character with a black-fade; also should fix the falling through terrain issue which was temporarily active again)
[*] Fixed an issue with race conditions on some saved games (in edge cases this could lead to crashes; the game now utilizes asynchronous saving)
[*] Fixed an issue where a bridge colliders didn’t spawn the navmesh correctly
[*] Fixed an issue where the player could get stuck in a reset loop in the tutorial
[*] Fixed an issue where some collectibles weren't reachable due to colliders
[*] Fixed an issue where some buttons and sliders icons weren't displayed correctly
[*] Fixed an issue where a wrong style was displayed in an achievement tooltip
[*] Fixed an issue in the hay minigame where the player could not put down hay
[*] Fixed an issue where the wrong pace in the tutorial was set
[*] Fixed an issue where the jump prediction prevented jumping over a small fence
[*] Fixed an issue where the bridges didn't play footstep SFX
[*] Fixed an issue where some foliage bushes popped in too harshly
[*] Fixed an issue where the Refuse SFX could be spammed and layered
[*] Fixed an issue where a nanite material was used with translucency
[*] Fixed an issue where the Resilience Achievement could not be triggered in some cases
[*] Fixed an issue where a rock blocked a way in a mission
[*] Fixed an issue where the World Map Depth of Field affected the Care Minigame negatively
[*] Fixed an issue where a pursuit mission was tracked through a wall
[*] Fixed an issue where RVT caused artifacts on some rocks in Morning settings
[*] Fixed an issue where 200 decals on the world map were not set correctly
[*] Fixed an issue where the physical material on a log was not set correctly
[*] Fixed UI outline issues for the Overview Map and Mission Briefing
[*] Fixed an issue in the Photo Mode: Player can no longer hover with poses, if they open photo mode while jumping / obstacle jumping
[*] Fixed an issue in the Photo Mode: Player model is flickering while entering photo mode in jumping / obstacle jumping
[*] Fixed an issue in the Photo Mode: If the player plays with fixed camera and enters Photo Mode they could not rotate the camera with the right stick
[*] Fixed an issue where the happy animation in the horse care had an offset
[*] Fixed a bug that prevented mouse sensitivity changes from working
[*] Fixed a bug that prevented the changing of the camera distance in Photo Mode
[*] Fixed some mesh positions on the World Map
[*] Fixed a bug that prevented some players from lowering the graphic settings in the menu
[*] First adjustments to the auto hardware detection
[*] Fixed a bug that crashed the game when riding back into Kaltenbach from Free Ride Mode
[*] Fixed an issue that prevented mouse sensitivity changes from working
[*] Fixed an issue that prevented the changing of the camera distance in Photo Mode
[*] Fixed an issue where puddle decals were displayed on Windstorm
[*] Fixed some mesh positions on the World Map
[*] Fixed an issue that caused Windstorm to get stuck on the roofs in the area of Kaan's trailer
[*] Fixed an issue that prevented some players from lowering the graphic settings in the menu
[*] Fixed an issue that caused a crash when the character was riding back into Kaltenbach from Free Ride Mode
[*] Removed broken rendering filters from Photo Mode
[*] Fixed an issue with the collision at the Street Crossing of the train station
[*] Fixed an issue for lower-end hardware: Post Processing would render the World too dark on Low and Mid
[*] Fixed an issue in Chapter 4 Mission causing the objective meshes to have an offset to the collection area
[*] Fixed an issue in Gold Story Mission 5 causing the objective meshes to have an offset to the collection area
[*] Fixed an issue in the horse brushing mini-game where edge scrolling with the mouse would always keep rotating the camera to the minimum/maximum rotation
[*] Fixed an issue where the DLSS settings were not automatically excluded on console platforms
[*] Fixed an issue where UDS Shader changes resulted in compiler errors for the Background mesh shaders
[*] Fixed an issue where the Saved Game defaulted the settings for DLSS to not enabled (PC only)
[*] Fixed an issue where the Dutch localization for a DLSS related tooltip was broken
[*] Fixed an issue where some foliage assets had the wrong shading
[*] Fixed an issue where the game could crash at a photo mission on PS5
[/list]
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WHEW you made it! Proud of you!
To our wonderful community: Thank you for your continuous feedback and your overwhelming support as we maintain, update, and improve [i]Windstorm: Start of a Great Friendship REMASTERED[/i]!
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