[h2]Hello, Riders! It's Patch Day!![/h2] Since the exciting release of [i]Windstorm: Start of a Great Friendship REMASTERED[/i], we have received [b]so much[/b] incredible feedback from the community about potential changes or issues within the game! With the latest patch rolling out today, we wanted to give a [b]full breakdown of all changes[/b] made to the game since launch! We separated changes into these major categories: [u]Balancing and Quality of Life Changes[/u], [u]Technical Updates[/u], and [u]Bug Fixes[/u]! Saddle up, because this is gonna be a long ride! [hr][/hr] [h3]Balancing and Quality of Life Changes[/h3] [list] [*] Improved Hiking Trail visibility [*] Sprinting Field of Vision effect added [*] Added new Poses for Photo Mode (Cuddling, Rearing, Walking, Sprinting, Idle, Jump) [*] World Map updates (Mountainside, Mountaintop, Labyrinth, Eastern Plains, Kaltenbach) [*] Added the new Intro Video to the game [*] Re-enabled Force Feedback for controllers [*] Added a check if the gamepad is active for some Force Feedback events [*] Added minor camera game feel animations added [*] Wood Footstep SFX Volume adjusted [*] Added Keyboard and Gamepad mappings for the new Photo Mode and added Localization [*] Implemented a failsafe for the obstacle jump so the horse can no longer get stuck when landing [*] Implemented a jump tweak that improved the jumping behavior on some platforms [*] Adjusted obstacle jump indicator bounds (would sometimes show perfect jump when still in normal area) [*] Properly greyed out the Poses tab when jumping [*] Added a UI element in Free Ride Mode to inform players of the new Photo Mode [*] Added feedback (UI and controller rumble) to stamina consumption [*] Updated the Windstorm Splash Screen [*] Rebalanced the Ghost Races on Horse Whisperer and Njorsodsch difficulty [*] Adjusted the obstacle jump indicator bounds (would sometimes show the perfect jump when still in the normal area) [*] Improved background landscape [*] Added DLSS as an option of choice for PC Players to Options Menu [*] Added a UI element in Free Ride Mode to inform players of the new Photo Mode [*] Added feedback (UI and Controller Rumble) to stamina consumption [/list] [hr][/hr] [h3]Technical Updates[/h3] [list] [*] Fixed some issues with English localization [*] Corrected some animation and physics effects in both cinematics and gameplay [*] Mission Static meshes can now be marked as Obstacle meshes [*] Obstacle jumping now uses a smooth camera transition [*] Mesh and Texture Reworks performed on Gut Kaltenbach [*] Texture Rework performed on Bridges [*] Polished the obstacle jump (refuse animation improved) [*] Polished some foliage shader settings and adjusted them to Morning/Night/Rain view [*] Polished the Jump Reset (and implemented a jump prediction) [*] Polished World Map Scenes: North-Eastern Plains / Forest / Airstrip [*] Upscaled Textures performed on Wagons and Houses [*] Updated some mesh and blocking volume collisions [*] Updated the Audio component to fit the new CCC and reenabled some horse sounds [*] Included some Foliage Actors (Billberries) in the HLODs [*] Disabled Depth Of Field [*] Tweaked some settings for foliage and rocks in morning/rain/night settings [*] Tweaked settings for the landscape grass (height and shadow) [*] Set Grass Shadow enabled and tweaked the distance for performance [*] Foliage now interacts with the player (by swaying) [*] World Map Update: painted more grass plains [*] Deactivated and deleted unused plugins (XESS, FSR upsampling) [*] Removed broken rendering filters from Photo Mode [*] Windstorms is no longer playing breath sounds in Photo Mode [*] Improved background landscape [*] Puddle decals are no longer displayed on Windstorm [*] Adjusted locations for some Puddles [*] Trees near the street support nanite now [*] Street Crossing at train station fixed collision [*] Screen Percentage has been added to options menu [*] Foliage Master Material added and implemented (to reduce the overall material count) [*] Mesh Master Opaque and Masked Material added (to reduce the overall material count) [*] DLSS as an Option of choice for PC Players added to Options Menu [*] The auto benchmark applies settings more accurately instead of defaulting to ultra (PC only) [*] Windstorms is no longer playing breath sounds in Photo Mode [*] Greyed out the Poses tab when jumping [*] Adjusted the location for some puddles (they were not displayed correctly) [*] Made adjustments to the auto hardware detection [*] Reworked Mika’s Powerstop animation [*] Trees near the street support Nanite now [*] Reduced the overall shader count [/list] [hr][/hr] [h3]Bug Fixes[/h3] [list] [*] Fixed some issues with obstacle jumping in Easy Mode [*] Fixed an issue that prevented the change of screen resolution [*] Fixed an issue where the Photo Mode could not be opened when game is paused [*] Fixed an issue where the horse played the walking animation on an obstacle jump [*] Fixed an issue where the loading screen was cut too fast and Kaltenbach wasn't fully loaded [*] Fixed an issue where some trees levitated above the ground [*] Fixed an issue where the indicator for the hay minigame started flickering [*] Fixed an issue where you could drain stamina while not being able to spring [*] Fixed an issue where the exhaustion state was not triggered when reaching 0 stamina [*] Fixed an issue where some foliage rocks had no collision [*] Fixed an issue where instanced Rock had no collision (converted to static meshes with collision [*] Fixed an issue where the character could get out-of-bounds (World Map Collider now unaffected by World Partition) [*] Fixed an issue with the jump reset, which was not triggering correctly (Jumping into an non-navigable object now instantly resets the character with a black-fade; also should fix the falling through terrain issue which was temporarily active again) [*] Fixed an issue with race conditions on some saved games (in edge cases this could lead to crashes; the game now utilizes asynchronous saving) [*] Fixed an issue where a bridge colliders didn’t spawn the navmesh correctly [*] Fixed an issue where the player could get stuck in a reset loop in the tutorial [*] Fixed an issue where some collectibles weren't reachable due to colliders [*] Fixed an issue where some buttons and sliders icons weren't displayed correctly [*] Fixed an issue where a wrong style was displayed in an achievement tooltip [*] Fixed an issue in the hay minigame where the player could not put down hay [*] Fixed an issue where the wrong pace in the tutorial was set [*] Fixed an issue where the jump prediction prevented jumping over a small fence [*] Fixed an issue where the bridges didn't play footstep SFX [*] Fixed an issue where some foliage bushes popped in too harshly [*] Fixed an issue where the Refuse SFX could be spammed and layered [*] Fixed an issue where a nanite material was used with translucency [*] Fixed an issue where the Resilience Achievement could not be triggered in some cases [*] Fixed an issue where a rock blocked a way in a mission [*] Fixed an issue where the World Map Depth of Field affected the Care Minigame negatively [*] Fixed an issue where a pursuit mission was tracked through a wall [*] Fixed an issue where RVT caused artifacts on some rocks in Morning settings [*] Fixed an issue where 200 decals on the world map were not set correctly [*] Fixed an issue where the physical material on a log was not set correctly [*] Fixed UI outline issues for the Overview Map and Mission Briefing [*] Fixed an issue in the Photo Mode: Player can no longer hover with poses, if they open photo mode while jumping / obstacle jumping [*] Fixed an issue in the Photo Mode: Player model is flickering while entering photo mode in jumping / obstacle jumping [*] Fixed an issue in the Photo Mode: If the player plays with fixed camera and enters Photo Mode they could not rotate the camera with the right stick [*] Fixed an issue where the happy animation in the horse care had an offset [*] Fixed a bug that prevented mouse sensitivity changes from working [*] Fixed a bug that prevented the changing of the camera distance in Photo Mode [*] Fixed some mesh positions on the World Map [*] Fixed a bug that prevented some players from lowering the graphic settings in the menu [*] First adjustments to the auto hardware detection [*] Fixed a bug that crashed the game when riding back into Kaltenbach from Free Ride Mode [*] Fixed an issue that prevented mouse sensitivity changes from working [*] Fixed an issue that prevented the changing of the camera distance in Photo Mode [*] Fixed an issue where puddle decals were displayed on Windstorm [*] Fixed some mesh positions on the World Map [*] Fixed an issue that caused Windstorm to get stuck on the roofs in the area of Kaan's trailer [*] Fixed an issue that prevented some players from lowering the graphic settings in the menu [*] Fixed an issue that caused a crash when the character was riding back into Kaltenbach from Free Ride Mode [*] Removed broken rendering filters from Photo Mode [*] Fixed an issue with the collision at the Street Crossing of the train station [*] Fixed an issue for lower-end hardware: Post Processing would render the World too dark on Low and Mid [*] Fixed an issue in Chapter 4 Mission causing the objective meshes to have an offset to the collection area [*] Fixed an issue in Gold Story Mission 5 causing the objective meshes to have an offset to the collection area [*] Fixed an issue in the horse brushing mini-game where edge scrolling with the mouse would always keep rotating the camera to the minimum/maximum rotation [*] Fixed an issue where the DLSS settings were not automatically excluded on console platforms [*] Fixed an issue where UDS Shader changes resulted in compiler errors for the Background mesh shaders [*] Fixed an issue where the Saved Game defaulted the settings for DLSS to not enabled (PC only) [*] Fixed an issue where the Dutch localization for a DLSS related tooltip was broken [*] Fixed an issue where some foliage assets had the wrong shading [*] Fixed an issue where the game could crash at a photo mission on PS5 [/list] [hr][/hr] WHEW you made it! Proud of you! To our wonderful community: Thank you for your continuous feedback and your overwhelming support as we maintain, update, and improve [i]Windstorm: Start of a Great Friendship REMASTERED[/i]! [h2]Join the Community[/h2] [url=https://www.instagram.com/PlayWindstorm style=button]Instagram[/url] [url=https://www.tiktok.com/@PlayWindstorm style=button]TikTok[/url] [url=https://twitter.com/PlayWindstorm style=button]Twitter[/url] [url=https://discord.gg/aesirinteractive style=button]Discord[/url] [url=https://twitch.tv/AesirInteractive style=button]Twitch[/url] [url=https://aesir-interactive.com style=button]Website[/url]