New update for Whispering Lane (version 1.0.3) is now available on Steam.
Author: Airem,
published 4 months ago,
Hello,
[img]https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2754490/extras/ezgif-2-307449b9fd.gif?t=1718737950[/img]
New update for Whispering Lane (version 1.0.3) is now available on Steam. This update includes several improvements and fixes across various aspects of the game to enhance the overall experience. Below are the details of what's new in this version of Whispering Lane. Thanks for your feedback.
[h3]Sneaking System Improvements:[/h3]
[list]
[*] When the player hides in a closet, monsters return to their patrol within 1-3 seconds.
[*] You can escape to a room and close the door (monsters return to their patrol).
[*] You can run a certain distance to escape from the monsters (monsters return to their patrol).
[*] If the player escapes from a monster (without killing it during combat/attack) and hides in a closet, the monsters behave differently (they know the player is present, search for them, etc.).
[/list]
[h3]Version 1.0.3 [/h3]([url=https://steamcommunity.com/app/2754490/discussions/0/4353373056334910300/]changelog[/url]):
[olist]
[*] Boss (Fearstalker) graphical improvements.
[*] Fixes to the ventilation level.
[*] Fixed room (keys/phone items)
[*] Improved thunders
[*] Improved AI for all enemies. For example, if the player hides in a closet, they return to their patrol (1-3 seconds); if the player runs a certain distance, etc. Additionally, if the monsters see you, they will be aware of your presence.
[*] Fixed a bug that allowed exploration of the surroundings after house transformation when loading a save game.
[*] Layer and tag fixes (engine).
[*] Improved and added new tips.
[*] Fixed jumping into the abyss.
[*] Fixed the initial intro (on some computers, the house could be seen before the intro).
[*] Improved collision detection for the "Valve" object (at the beginning of the game in the garden shed).
[*] Animation fixes (draining water in the garden shed secret passage).
[*] Fixes for some objects (titles).
[*] Fixed an issue with the house transformation cutscene (skipping, not always completing the full house transformation).
[*] Fixed the key in the bathtub.
[*] Localization fixes for some areas (Polish, English).
[*] Optimization (removed empty objects, particles, etc.).
[*] Improvements for low-end computers.
[*] Monster fixes (rare for some players): When killing a monster, a bug could sometimes occur, and the monster might return to patrol during combat.
[*] Other minor player fixes.
[*] Other minor improvements.
[*] Prepared the game for the DEMO version.
[*] Updated Windows 64-bit, Windows 32-bit, Mac 64-bit, and Linux 64-bit versions.
[/olist]
*If there is an issue with the save game after loading, you must load an older save or contact me (I will fix the save game) or start the a new game.