[img]https://clan.cloudflare.steamstatic.com/images//31382118/6805cac4ca0f2900eb5b557210933b44c7f0ac55.png[/img] Hey friends! It appears that a few months have passed without any news from us, so we decided to write this post and share some updates. First, [b]while True: learn() has reached a formidable number of 6000 reviews on Steam[/b]! We're infinitely grateful to you, the players, for your love and attention: could we ever dream that a niche puzzle game like ours could get this big? Well, we certainly did dream about that, but we did not really expect it to happen, and yet here we are. Thank you! Although the active part of development is now over, we are still supporting the game: the plan for the next update is to improve localizations to all the available languages. Stay tuned for the news! Second, as you may remember, we launched the spiritual successor of [b]while True: learn()[/b] named Craftomation 101. It uses similar node-based gameplay, but this time the programming part is very real: you'll get to write programs for a gang of goofy robots that will be helping you terraform a frozen planet: https://store.steampowered.com/app/1724140/Craftomation_101/ If you like while True: learn(), we suggest you add Craftomation 101 to your wishlist as well, because, you know, [i]a certain Steam Sale is coming in a couple of weeks[/i], wink-wink, nudge-nudge! And in the meantime, you can check out the demo and decide whether this game is your cup of tea! Last but not least: the game was [url=https://latam.gamescom.global/en/big-festival-en/#finalists]selected as finalist at Gamescom Latam[/url], so keep your fingers crossed for us on Jun 26-30: [img]https://clan.cloudflare.steamstatic.com/images//31382118/f249ddb65adf53e84d087de7a594f8c9300e2ead.png[/img] On a related matter, Craftomation 101 is made using Defold Engine, which we love very much, because it allows us to create a web-based versions of games in a very easy way - we'd like our games to be playable at schools, which are mostly equipped with Chromebooks these days. And Defold engine runs on Lua programming language - which turned out to be a very peculiar experience for us! In fact, we wrote a whole article about writing a game on Lua, which made a splash on Reddit and The Hacker News. Check it out if you're into programming (lots of juicy details on coding with Lua inside): [h3][url=https://blog.luden.io/what-do-i-think-about-lua-after-shipping-a-project-with-60-000-lines-of-code-bf72a1328733]What do I think about Lua after shipping a project with 60,000 lines of code? (15 minute read)[/url][/h3] What else is new? [url=https://store.steampowered.com/app/1150090/Learning_Factory/][b]Learning Factory[/b][/url] is getting closer to release scheduled for this year, and if you'd like to keep track on our progress, [url=https://ludenio.substack.com/p/the-great-beauty-of-mars-learning]subscribe to our blog[/url], in which we share news about our games every month! And if you feel like saying hi to us personally, we're always up for a chat on our [url=https://ludenio.substack.com/p/the-great-beauty-of-mars-learning]Discord server[/url] (and in the comments, and in the email inbox, and almost everywhere, really). Thanks for being with us through all these years! We'll be back with more exciting news :)