[h3]Hi all, [/h3] We just wanted to give you a quick update on our planned Early Access release date for [i][b]When the Light Dies.[/b][/i] In the last few weeks we’ve been working on adding [b]additional enemies[/b], [b]dark magic abilities[/b], and [b]weapons[/b] to create more variety within each run, and give players [b]more options[/b] to manage the existing survival mechanics. We’re also currently working on a [b]progression system[/b] which will feature [b]additional stages[/b] and [b]more diverse waves[/b] to battle against! While we had originally planned to release into early access this [b]Thursday 28th March[/b] (tomorrow!), we’ve unfortunately made the decision to push this back by a few months so that we can ensure that the game has as much content as possible. Apologies for the super late notice. In the meantime we’ll be [b]updating our demo[/b] next week to include a [b]new tutorial stage[/b] to help clarify some of the core systems, so stay tuned for that. Many thanks for your patience and understanding! PQube