Hey all! Thanks for playing and supporting Edith Finch. It’s been awesome to see the amount of positive reviews and comments related to the game, whether on Steam or on the web. We’ve heard your feedback regarding game options, outstanding bugs, and performance issues since release, and our team has been working on addressing those concerns with this update. As always, feel free to share any game feedback or bug reports with us directly in the forums or via email at help@annapurnainteractive.com. Update notes: -Added a New Game option in the Pause Menu (PLEASE NOTE: if you select this option, this will overwrite your current save) -Added Steam Cloud save support; your save will now be synched globally -Added new bits of art in Molly's Story, Walter's Story and Lewis' Story (you'll have to play them to find out...) -Added language support for Italian and Korean -Fixed an issue in Walter's Story where a few users on below min-spec systems reported they could not progress past the brick wall sequence; users should now be able to move past this part -Fixed an issue in Sam's Story; it is now easier for users on below min-spec systems to take pictures -Fixed an issue in Edie and Dawn's Story where a few users on below min-spec systems reported they could not progress past the Dandelion sequence; users should now be able to complete this part -Fixed an issue in Lewis' Story where users on very high-spec systems could become stuck on guards standing on the stairs in the City area -General bug fixes and performance improvements