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About a year ago, I had the opportunity to play an early access build of Wayfinder in development by Flagship Syndicate. On its initial early access release, Wayfinder was presented as a free-to-play online-only co-op-focused MMORPG-lite. At the time, while the base systems felt solid and the combat had potential, many were concerned about typical F2P title woes such as microtransactions, paywalls, and the like.

This was before the original publisher backed out of the development process, leaving Flagship Syndicate with a tough choice: close it all down or reimagine their hard work and investment as something new. Wayfinder 1.0 is the culmination of that reimagining. With Wayfinder 1.0, gone is the focus on online-only play, micro-transactions and the MMORPG-lite structures and what remains is an online/offline single-player/co-op Action RPG.

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This short history lesson is important to help offer some context to the state in which Wayfinder is being reviewed. Many of the core... Read more