Quality of Life Update 1 - Server Browser Is Live!
Author: SOLIDAge,
published 5 months ago,
[h1][b]Quality of Life Update 1[/b]
[/h1]
As always, we want to thank our incredible players for supporting us and helping us make an incredible game. This first quality of life patch has tons of changes based on feedback and bug reports from the community. We'll be releasing another quality of life patch in the future as we work towards 1.0 which will contain new content.
[h2][b]Major New System - Party Finder [/b]
[/h2]
The Find Party option is our take on a server browser, and was the number one most requested feature when we announce Echoes and we’re excited to get it into player’s hands. This allows you to find games with the activities you want to do, at the level you want to do them and more! We’re labeling this current iteration as alpha as there is room for improvement and we do recommend players back up their data just in case. We’ll be looking at your feedback and making changes to the browser for our next quality of life patch which will move the browser from alpha to beta.
A few things to note.
[list]
[*] The game you connect to remains peer-to-peer, just like if you were to join a friend. This is not a dedicated server.
[*] Currently the system will filter out by region/ping to only show the best connections. This does not impact the ability to play with friends in different regions when inviting them to a party.
[/list]
[h2][b]World[/b][/h2]
[list]
[*] Decreased enemy respawn times in Highlands and Forstmarch by 50%.
[*] Co-op now unlocks as soon as the player reach the Highlands for the first time during “The Descent.”
[*] Trap damage now has audio.
[*] Added an Echo Matrix by the Mythic Hunt portal.
[*] The Solar Boon effect can no longer crit.
[*] Fixed the Solar Boon dealing two instances of damage.
[*] Fixed an issue where joining a player who is more progressed would unlock zones for you without having to progress to them.
[*] Fixed players being unable to pick up the Gloom Collapse torch in Hunts.
[*] Fixed players getting stuck in the Hunt boss chest.
[*] Fixed players being unable to destroy the Gloom Anchor in Unraveling Aurelian.
[*] Fixed Gloom Collapse not functioning correctly in the Mythic Reaver King hunt.
[*] Fixed a ton of toe catches around the world to keep those little piggies safe and sound.
[*] Many more fixes to come as we work toward a much smoother experience.
[*] Fixed a ton of camera clipping issues in tight spaces.
[*] Fixed a ton of out of bounds spots around the world.
[*] Fixed the toxic barrels remaining after exploding for the client.
[*] Fixed an issue with the Gloom Collapse visuals in the Unraveling Aurelian expedition.
[*] Fixed the host getting kicked when trying to travel while Clients are still loading.
[*] Fixed the teleporter at the end of The Forge event in The Deep.
[*] Fixed the chest not appearing at the end of The Forge event in The Deep.
[*] Fixed clients not receiving loot from The Forge event in The Deep.
[*] Fixed the Gloom Collapse mutator not applying to the Shrouded Woods expedition.
[*] Fixed Gloom Collapse Recharge Stations not spawning in the Precursor Reborn arena.
[*] Fixed snow and grass textures turning black after fast traveling from inside a cave.
[*] Fixed the Reaver Gauntlet event ending if the player opened a chest prematurely.
[*] Fixed the Golden Cache crystal that spawns in the middle of Commander Creeds arena.
[*] Fixed being unable to interact with the fuel container in the Excavation Unit event.
[*] Fixed scenarios where Loot Goblins would not be damageable.
[*] Fixed players losing functionality when entering or exiting a Gloom Tear.
[*] Fixed some Highlands Ziplines that weren’t working.
[*] Fixed various ledge grab locations to be more consistent.
[*] Fixed the Soulbound Chest spawning in the wall near the Gloomfallen Cavern.
[*] Fixed various visual glitches when Shadow Quality is set to Low or Mid.
[*] Fixed various overlapping chest spawns.
[*] Fixed Frostmarch Signal Fires sending you to the wrong locations.
[*] Removed the cooldown on the Night’s Maw event in the Highlands.
[*] Fixed the Facsimile traps killing enemies. How could the simulation hurt itself?
[*] Fixed some alignment issues with ziplines in the Highlands.
[*] Fixed the weird ledge grab by Lord Halar.
[*] Fixed the event pop up for Talon of Pyre.
[*] Fixed enemies staying in ambient animations while being attacked.
[*] Fixed NPC cloth oddities.
[*] Fixed the Talon of Pyre clipping into nearby boulders.
[*] Fixed some navigation issues for Reavers around Frostmarch.
[*] Fixed players being able to push The Unraveled off the edge and kill him.
[*] Fixed some traps generating inside walls.
[*] Fixed The Unraveled Hunt falling off the edge of the arena.
[*] Fixed the Talon of Pyre chest despawning too quickly.
[*] Fixed clients not seeing VFX for the Frostmarch Torch Puzzle.
[*] Fixed clients not seeing the Gloom Tear exit portal.
[*] Fixed clients not being able to loot the chest after completing the Frostmarch Red Crystal event.
[*] Fixed the Astral Ascension portal appearing incorrectly for clients.
[*] Fixed respawning far away after dying to the Fallen Greedlord.
[*] Removed the extra Deceiver Chest that was sometimes present in the Malefic Maw hunt.
[*] Fixed enemy spawn issues in the Seeds of Corruption event.
[*] Fixed the supply raid event only being lootable by one player.
[*] Fixed the Precursor Reborn hunt not resetting properly.
[*] Fixed the entry portal for the Kindled Heartwood not appearing for clients.
[/list]
[h2][b]Narrative & Quests[/b][/h2]
[list]
[*] Wayfinder Memories can now be viewed so long as the required Wayfinder has been summoned, regardless of which Wayfinder is currently equipped.
[*] Additionally, remnant-like images of the associated Wayfinder have been added beside the memories to help identify which character they belong to before interacting.
[*] Affinities are now unlocked and tutorialized earlier--now available after completing “Call of the Void” in the Main Story Quest progression.
[*] Added missing objective markers for quests in The Void.
[*] Fixed various additional quests that were missing objective markers.
[*] Fixed Omen being inaccessible after completing “A New Wayfinder.”
[*] Fixed not being able to Summon Wayfinders after completing “Despair and Hope”.
[*] Fixed some Daily Jobs auto completing after accepting them.
[*] Fixed the Deer Spirit NPC being non-responsive during “Spirit of the Stones”.
[*] Fixed Wayfinder Memory quests not completing after finding all memories.
[*] Fixed an issue where Clients would receive the “Tangled Webs” quest again after completing.
[*] Fixed an issue where the track/untrack button would be missing.
[*] Fixed objective markers for certain quests only appearing on the Gloom Gate in Skylight and being absent from their Breaches in Overlands.
[*] Fixed Marrow’s freezing sequence during “The Lost Colony.”
[*] Fixed Niss quips not playing on the character select screen in certain languages.
[*] Fixed the “Breaking the Ice” Job.
[*] Fixed an issue with dialogue VO playing while the game is paused.
[*] Fixed the game becoming unresponsive for clients after spamming through quest dialogues.
[*] Fixed the Niss memory “At Home in the Shadows” from unlocking on its own.
[*] Fixed an issue causing “Unraveling Chaos” objectives updating inconsistently.
[*] Fixed “Grinding the Geartooth” failing to update correctly.
[*] Fixed Silo not playing his VO when casting his ultimate.
[*] Fixed some outdated VO in Frostmarch.
[*] Fixed “The Element of Surprise” job updating incorrectly.
[*] Fixed an issue where Graymourn was missing VO during “The Lost Colony.”
[*] Fixed client visibility issues for various patrols.
[*] Fixed some patrols not being completable.
[*] Fixed missing NPC’s during Reunions and Revelations quest.
[*] Fixed an issue where only one player could loot the Chipped Plate during Whispers on the Wind.
[/list]
[h2][b]Combat[/b][/h2]
[list]
[*] Added air control for Wayfinders.
[*] Added visual and sound effects to Grendel's Whirlwind impacts.
[*] Grendel’s Berserker Frenzy now correctly deals damage in an area around Grendel when the Frenzy effect expires.
[*] Grendel’s Berserker Frenzy now correctly buffs and scales Grendel.
[*] Tuned the Broodmother S’ilreth Hunt to be more approachable for new players and less annoying for experienced players by removing significant portions of downtime throughout the fight.
[*] Silo’s Oil Bomb will now trigger the Oiled effect when it directly impacts an enemy, even if it explodes above the minimum oil pool height.
[*] Phalanx Shield from Legacy now scales 50/50 WP/AP, in-line with other weapon abilities.
[*] Improved targeting for all Wayfinder Abilities.
[*] Increased the range of Kyros' Arcane Focus.
[*] Increased the AoE size of Niss’s Vengeful Shade.
[*] Senja changes: [list]
[*] Gain Favor damage increased from 0.6*AP → 1.5*AP
[*] Gain Favor break damage buffed 0.3*BP -> 0.8*BP
[*] Showboating damage reduction increased 50% -> 60%
[*] Hitboxes size for Pummel increased ~20% [/list]
[*] Updated the description for Gladiator Pummel to be more detailed.
[*] Updated the description for Lightning Grasp to be more detailed.
[*] Added an internal cooldown to Red Feast healing.
[*] Fixed an issue causing aggressive screen shaking when killing enemies while locked on.
[*] Fixed the missing buff for Mighty Leap for Grendel.
[*] Fixed the Immovable Warmaster Talent not making you immovable.
[*] Fixed Burst Rifles failing to auto fire after dodging.
[*] Fixed Goblin Seers being invisible for clients.
[*] Fixed The Reaver King taking Marrow back up to the cliff to resurrect him.
[*] Fixed Senja A-posing after being knocked down while using Gain Favor.
[*] Fixed getting stuck in the shouldered stat with rifles.
[*] Fixed Dread Legion getting stuck on terrain.
[*] Fixed late joining The First hunt, you will now be dropped right into the arena.
[*] Fixed the player death animation not playing if killed by a snowball.
[*] Fixed players being stuck in webs longer than intended after mashing out.
[*] Fixed Night’s Edge targeting dead enemies.
[*] Fixed incorrect description for Speed Demon survivalist Talent.
[*] Fixed the Warmaster Whirling Blades mastery getting triggered twice.
[*] Counterplay now correctly finds the closest ground point and spawns appropriate mesh and VFX.
[*] Fixed an issue that could cause Mighty Leap to travel much farther than intended when hard-locked on a target.
[*] Fixed an issue where player Ultimates would get interrupted by the Grand Deceivers pull attack.
[*] Fixed Rifles auto-fire not working after reloading and dodging.
[/list]
[h2][b]Loot & Progression[/b]
[/h2][list]
[*] Added a unique echo for the Dark Star Night’s Maw.
[*] Added 3 craftable Relics to the Engineer. (Lancer's Matrix, Ethereal Maw, and Shockpin)
[*] Added 16 accessories as loot drops - Ring of the Unraveled, Sash of the Earthen Path, Beastly Claws, Ancient Eye, Frenzied Spores, Fallen Star Shard, Startouched Vambrace, Excavation Team's Toolbox, Excavation Gauntlet, Ring of an Ending Star, Ring of Broken Fate, Ring of the Mandrake, Necklace of Eruption, Ring of Perfect Gold, Ring of Unstable Creation, and Necklace of Unstable Creation.
[*] Added loot to breakables.
[*] Added weapons as a fallback for Skeleton Chests after earning all armor pieces.
[*] Mutated armor sets now have a higher drop rate at lower levels.
[*] The Armor loot pool is now additive, meaning once you’ve exhausted the relevant biomes loot pool you will start to receive lower tier armors you missed from previous zones.
[*] Added an Accessory drop to the Summoning Relic puzzle in Highland.
[*] Refunded Gloomstone from a respec can now be able to be spent correctly.
[*] Malefic Maw, Bloodrage of Vuul, Dark Arbiter and Slyv’r no longer drop artifact recipes. Instead they drop the actual artifact item.
[*] Selling to vendors has been standardized.
[*] The following items are now sellable: Bloodbag, Deepwood Fledgling, Gray Cub, Little White Lie, Observer, Primal Shrine, Skeleton Thief's Chest, Slimelet, Swindler, Tiding, Trickster's Artifact, Training Dummy, Unravelling Brazzier, and Unyielding Cube.
[*] The Mythic Duty echo has changed from a Cross to Guard type.
[*] The Slyv’r Echo will no longer stack multiple times.
[*] Increased cooldown for the Aturach the Deathless Echo from 15 → 20 seconds.
[*] Fallen Greedlord Echo changes:
[*] Reduced duration from 10s → 7.5s
[*] Reduced the frequency of damage instances from .5s → .75s
[*] Reduced damage scaling from 150% AP → 100% AP
[*] Reduced DoT damage by 40%.
[*] Fixed the amount of Spectra spawning in Frostmarch. There is more now!
[*] Fixed Kindled Heartwood and Fallen Greedlord echo not triggering for clients.
[*] Fixed an issue where Old Bell Charm wasn’t granted when claimed on the Reward Tower.
[*] Fixed an issue where players could loot the Fallen Greedlord chest without defeating it.
[*] Fixed the infinite loading screen when open interacting with the Engineer with a full inventory.
[*] Fixed the incorrect amount of chests present on the Clients map in an expedition.
[*] Fixed an issue that would consume any remaining gold when trying to upgrade an Affinity with insufficient funds.
[*] Fixed the additional Cross Echo slot not granted at Wayfinder Rank 15.
[*] Fixed an issue causing level 31+ weapons to be reduced by 1 level after joining a hosted game.
[*] Fixed the Malefic Maw Artifact over stacking negative effects.
[*] Fixed clients not getting the correct amount of Talent Points after respeccing.
[*] Fixed the Skeleton Chest not spawning after defeating the Malefic Maw.
[*] Fixed loot beams not matching the rarity of loot that dropped.
[*] Fixed the Shrine event not giving any loot.
[*] Fixed Azaar, Storm of Blades echo triggering inside the apartment.
[*] Fixed some echoes triggering in Skylight.
[*] Removed the duplicate Eldren Ring in the crafting menu at the Engineer.
[*] Fixed the Precursor Reborn echo triggering from Ability Damage. [/list]
[b][h2]UI[/h2][/b]
[list]
[*] Added a difficulty label near the party member UI.
[*] Changed buffs to display in minutes instead of seconds when applicable.
[*] Added Resource Items relative to the activity in the Gloomsphere menu.
[*] Added a FoV slider in the settings menu.
[*] Added a camera zoom slider in the settings menu.
[*] The emote wheel can now be rebound.
[*] Added a Weapons tab to vendor menus.
[*] Added an equipped indicator to weapons and accessories when something is equipped on another Wayfinder.
[*] Added Echo slot type icons to the currently equipped weapons and accessories on the main character menu.
[*] Fixed damage numbers being hard to see in certain hunts.
[*] Fixed Graphics Quality settings always resetting to Mid.
[*] Fixed the Out of Stock banner appearing incorrectly.
[*] Fixed Echo-type icons appearing in compact mode.
[*] Fixed the UI flickers that occur when the cursor is in between certain UI elements.
[*] Fixed tutorials not scaling correctly on Steam Deck.
[*] Fixed PS5 buttons false flagging as duplicate bindings.
[*] Fixed incorrect item inventory limits displayed for Housing and Equipment.
[*] Fixed the cursor resetting to the first item each time after selling items.
[*] Fixed an issue blocking CTRL, ALT, and Shift from being used as keybindings.
[*] Fixed an issue where the select character button was greyed out for Niss and Silo.
[*] Updated the Skylight main menu image.
[*] Fixed the inconsistent spacing between abilities in the pause menu in the New User Experience Dungeon.
[*] Fixed the equipped accessory power rating getting removed when switching accessories.
[*] Fixed the expedition and hunt started popups getting squished.
[*] Fixed the missing button callout on Awakening at Arsenal.
[*] Fixed the Expedition Rewards bar not animating in the summary screen.
[*] Fixed Talent connections not appearing correctly in Co-op.
[*] Fixed ability descriptions getting cutoff on 1920x1200 screens.
[*] Fixed the presentation of Mount and Priority quests.
[*] Fixed the Quit button changing to Abandon while downed in Overland zones.
[*] Fixed incorrect display of materials in the Awakening menu.
[*] Fixed the double toast to summon a Wayfinder.
[*] Fixed Tutorial pop ups lingering too long.
[*] Fixed the loss of input when trying to use a single Resonance Cache.
[*] Fixed the missing preview stats for fusing Echoes to max rank.
[*] Fixed gained experience not being visible for clients.
[*] Fixed player names not being visible for clients.
[*] Fixed dyes not resetting completely when using “Reset Colors.” [/list]
[b][h2]Visual Polish[/h2][/b]
[list]
[*] Added a clean transition when falling off out of bounds while on a mount.
[*] Improved the visual transition when a deceiver spawns from a chest.
[*] Added a visual effect to breakables when they contain loot.
[*] Added visual polish to the combat effects of the Malefic Maw.
[*] Heroic Niss head flames are now dyeable.
[*] Adjusted the brightness of Brumal Storms blizzard attack.
[*] Replaced the loading screen when falling out of bounds with a smooth fade to black.
[*] Fixed the missing fast traveling effect.
[*] Added water splashes to the Dive emote. [/list]
[b][h2]Styles[/h2][/b]
[list]
[*] Fixed players getting stuck in an infinite loading screen after selecting the “No Gloom Dagger” style.
[*] Fixed Client styles resetting to the equipped armor style after loading.
[*] Fixed the hitch after applying a new dye.
[*] Removed redundant style tabs with Grendel’s Primal Colossus equipped.
[*] Fixed the dye channels on Typhoon.
[*] Fixed presentation of Trinkets on Grendel's “Shaelen Chest.”
[*] Fixed the fur portion of Mazewar Grendel armor not taking dyes.
[*] Fixed the Character Model weirdness in the menu when using a dye.
[/list]
[b][h2]Misc[/h2][/b]
[list]
[*] Fixed an issue where players would get stuck indefinitely on the Main Menu splash screen.
[*] Fixed an issue where more than 3 players could join a party.
[*] Fixed an issue where players on low spec machines or Steam Deck could crash upon first visit to Codex Halls.
[*] Fixed party settings being visible before Co-op is unlocked.
[*] Fixed clients seeing the host as a stick figure if they joined while the host was in editing mode in their apartment.
[*] Fixed placed housing items appearing as sellable.
[*] Fixed some echoes triggering in the
[/list]
[b][h2]Known Issues[/h2][/b]
[list][*] CO-OP Players may not have their cosmetics appear when first connecting to a host game. They will display correctly on travel
[*] CO-OP Quest - Lighting the Flame - Players who are connected to a host machine that are downed when The Guardian is defeated will not receive credit for the kill.
[*] CO-OP: Client's mount may be invisible after it is summoned
[*] CO-OP: Quest - Lady of the Bog - Players who are connected to a host machine can not interact with "Investigate the Cage" prompt
[*] FPS drops at Fort Koken location when the "Defend Fort Koken" event spawns
[*] Opening the map when experiencing low FPS when using a controller may result in the map jittering [/list]