This upcoming patch will be the first large update to Wayfinder since the Echoes Update. While this update will have no new playable content (that’s coming with 1.0, so stay tuned!), we wanted to share what players can expect from our first “polish pass” as we work towards console release followed by leaving Early Access later this year. This patch is scheduled for mid July and as soon as we have a final date we'll share it! [h2]Server Browser [/h2] By far our most requested feature when we relaunched Wayfinder was an easy way to get into a game with friends or yet-to-be friends! We’re excited to announce that we’re rolling out the Server Browser alpha in this update! The server browser allows you to jump quickly into games based on criteria you set. Want to level your level 10 Niss by just Hunt farming? Or maybe you’re starting a brand new playthrough and want a co-op partner for the story and quests. The browser allows you to filter and customize the play experience you want to have. If you want to throw caution to the wind and jump into a random match, you can do that too! The Server Browser has gone through various testing internally and externally, but there are risks involved with save states and data, so we’ll be labeling it alpha as we fine-tune it and adjust based on player feedback. [previewyoutube=cb9We4DVNZQ;full][/previewyoutube] [h2]Discord Invites [/h2] [h3][i]Please Note: This feature will be enabled at a later date. [/i][/h3] With Discord invites, you can send invites directly to friends old and new, as well as host a party and allow others to join directly. In the Wayfinder Discord and want to get some people to help take on The First? No problem, simply create an open Discord invite, post it to the channel, and people can instantly jump into your session without having to exchange Steam friend requests! [img]https://clan.cloudflare.steamstatic.com/images//43315175/6a04e0e0168bfb0fa52908647242d3a380b9ab86.png[/img] [h2]Combat and Movement Updates [/h2]We’ve made quite a few small tweaks across the board for Wayfinders, specifically in combat and when moving in the air. We’ve adjusted the control that players have of their character in-air to make it more responsive and hopefully cut down on missing ledges or jumping puzzles. There are plenty of healthy buffs to characters such as Senja and Kyros, but we also made some changes that’ll impact all Wayfinders. We’ve improved the smart targeting of enemies, reduced camera issues when locked on, and more, making it so that no matter what character you play, you’ll see an improvement in the moment-to-moment combat. [previewyoutube=-n8ky_t7swg;full][/previewyoutube] [h2]Loot & Progression[/h2] Players have been very clear - the new loot system we have is awesome, but we can make it even better! This patch brings two very welcome changes! The first is that you will now see resources at the Gloomsphere that will appear in your expeditions, making it super easy to know what your adventures will bring when it comes to maximizing your farm game! The second is that the armor loot pool is now additive, meaning once you’ve exhausted the loot pool for the area you’re in, you will start to receive lower-tier armor you might be missing from previous zones. Additional highlights include enabling the selling of craftable housing items and adding more spectra to Frostmarch! [previewyoutube=i5yojp6_uZ0;full][/previewyoutube] [h2]Extended Options & Player Settings[/h2] We’re also allowing players to remap more hotkeys, adjust the camera distance on the controller, and use an FOV slider to really get close to the action. We’ll continue to add additional settings for players to tweak both accessibility and fine tune performance throughout early access. [previewyoutube=nWlseU7ZF8o;full][/previewyoutube] [h2]Environmental Fixes [/h2]We’ve gone ahead and updated over 100 tiles and locations in-game to reduce getting stuck on random objects on the floor and made ledge grabbing more consistent. The previously mentioned movement changes when in the air also make traversal less frustrating. We’ll continue to make adjustments and changes to areas in the world to ensure there is no friction when traveling. [h2]Future Quality of Life Updates [/h2]We’ve heard discussions about our combat being “stiff” at times, and we feel that there is room to improve, specifically when it comes to animations when attacking. Look for these changes, an upgraded house, and our Beta iteration of the Server Browser feature in a future quality of life patch in Early Access, followed by our large content update including a new Wayfinder and new zones at the 1.0 release later this year.