Hello, Wayfinders! We know nerfs are never fun, but we see these as necessary steps to achieve our goal of healthy long-term gameplay. Today we're going to be adjusting some of the current extreme outliers, along with a small improvement to Hellswarm's ability. In the near future, we'll be further developing the identity and feel of each rifle sub-type, improve underperforming weapons, and improve the viability of choosing Defensive Stats & Ability Power in builds. [b]Arcstorm[/b] [list] [*] Reduced weapon ability scaling of Arcbeam by 17%. [*] Arcbeam is no longer affected by the bonus Weapon Power from active reload. [/list] [b]Tempest[/b] [list] [*] Reduced weapon ability Bulletstorm damage by 25% [*] Bulletstorm no longer builds Eagle Eye meter and cannot spawn an Eagle Eye target. [*] Removed the ability to fire while Bulletstorm is firing. [/list] [b]Hellswarm[/b] [list] [*] Increased the radius of the weapon ability Volcano by 37%. [/list] [b]Additional Updates[/b] [list] [*] Fixed an issue causing the Reaver King and Marrow to become invisible and invulnerable after reviving. [*] Fixed the Equilibrium echo buff being removed on death. [*] Fixed players always returning to Deepwood Holt after activities. [*] Fixed the Reaver King’s Artifact overriding crit chance values instead of adding. [*] Fixed the incorrect store icon for the Legacy weapon. [*] Fixed the Hollow One Root not spawning for the Roots of Evil quest. [*] Fixed the Gourmet Slice trinket using the incorrect name. [*] Improved the visual cue hints for the Ring of Ashes side quest. [/list]