Patch 0.1.9.0
Author: Foxryte,
published 1 year ago,
Hello, Wayfinders! We know nerfs are never fun, but we see these as necessary steps to achieve our goal of healthy long-term gameplay. Today we're going to be adjusting some of the current extreme outliers, along with a small improvement to Hellswarm's ability.
In the near future, we'll be further developing the identity and feel of each rifle sub-type, improve underperforming weapons, and improve the viability of choosing Defensive Stats & Ability Power in builds.
[b]Arcstorm[/b]
[list]
[*] Reduced weapon ability scaling of Arcbeam by 17%.
[*] Arcbeam is no longer affected by the bonus Weapon Power from active reload.
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[b]Tempest[/b]
[list]
[*] Reduced weapon ability Bulletstorm damage by 25%
[*] Bulletstorm no longer builds Eagle Eye meter and cannot spawn an Eagle Eye target.
[*] Removed the ability to fire while Bulletstorm is firing.
[/list]
[b]Hellswarm[/b]
[list]
[*] Increased the radius of the weapon ability Volcano by 37%.
[/list]
[b]Additional Updates[/b]
[list]
[*] Fixed an issue causing the Reaver King and Marrow to become invisible and invulnerable after reviving.
[*] Fixed the Equilibrium echo buff being removed on death.
[*] Fixed players always returning to Deepwood Holt after activities.
[*] Fixed the Reaver King’s Artifact overriding crit chance values instead of adding.
[*] Fixed the incorrect store icon for the Legacy weapon.
[*] Fixed the Hollow One Root not spawning for the Roots of Evil quest.
[*] Fixed the Gourmet Slice trinket using the incorrect name.
[*] Improved the visual cue hints for the Ring of Ashes side quest.
[/list]