Community Update 3 Out Now!
Author: Dynamo [Shiro CM],
published 4 months ago,
[quote]Attention Mercenaries!
The first Community Update of 2024 has arrived, bringing with it new content, quality of life improvements, and bug fixes. Dive into the latest changes and discover what's new!
Don’t forget to share your thoughts on the update by joining us on the Wartales [url=https://discord.com/invite/tEDwYvkhJJ]Discord[/url] server, [url=https://www.reddit.com/r/WarTalesGame/]Reddit[/url] page or [url=https://twitter.com/Wartales_Game]Twitter[/url]. We look forward to hearing from you![/quote]
[h1]Battle Maps[/h1]
These new maps have been finely crafted by our team to grant new exciting ways to battle in camps, towers, hamlets and villages. This addition will provide you with new combat environments, form existing loications, but also new tactical possibilities! With bigger obstacles, battles in these places will require you to adapt to new strategies.
You will be able to find these new battle maps in the following locations:
[list][*] [b]Towers[/b]
[*] [b]Camps [/b]
[*] [b]Hamlets[/b]
[*] [b]Villages[/b][/list]
[img]https://clan.cloudflare.steamstatic.com/images//40723209/2c2bd5c741805215908a0239796788fd16fa6c98.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//40723209/c2f1518bf223b60646b0addfc14ed983acb6110e.jpg[/img]
[h1]Battle Traps[/h1]
In addition to the new battle maps, new deadly (and not so deadly) traps have also been added! Some of them have a unique interactions and are only found in specific locations. These additions will offer new opportunities to turn a fight in your favour!
[list][*] [b]Powder Keg[/b]
[i]When destroyed, it will create a fire surface around itself while damaging and knocking back close units.[/i]
[*] [b]Caged Plague-ridden[/b]
[i]Deals damage and inflict Fever to units who pass nearby or end their turn next to them.[/i]
[*] [b]Raw Materials Pickup[/b]
[i]Repair a small amount or armour when used.[/i]
[*] [b]Oils Pickup[/b]
[i]When used, will apply the effect of the oil on the unit’s weapon on top of any other oil for the duration of the battle.[/i][/list]
[img]https://clan.cloudflare.steamstatic.com/images//40723209/cb6fc8f3ab193814aeffc636fe44f2fbddb901ca.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//40723209/70d07101428cec26b9e08eea84329902df01a1a2.jpg[/img]
[h1]New Backstory[/h1]
A new start option related to Belerion with a Pugilist has been added, we didn’t want to restrict it to people that own the Pirates of Belerion DLC, that’s why this new starting option will be available for everyone!
The Pugilist is a somewhat complex class which can be tricky to handle in the hands of a new player. Which is why we have decided to lock it behind simple requirements, to ensure new players can first familiarise themselves with the basics of the game.
To unlock the new starting option you will need to have completed one of the following requirements:
[list][*] Have a level 5 (or higher) Pugilist
[*] Have unlocked a new starting region other than Tiltren
[*] Have completed the scenario of a region[/list]
[h1]Features[/h1]
[list][*] [b]Companion list[/b]
[i]For players that have a large amount of companions in their troop, it can sometimes be a chore to remember which ones have had their turn, or set them up before starting in combat. Thanks to this addition, you will be able to rapidly see where everyone is at and easily select them without having to find them in the crowd. You will need to activate this option under “General>Advanced” to be able to use it.[/i]
[*] [b]Inventory filter[/b]
[i]You can now filter objects with various tags to ease your navigation in the inventory. [/i]
[*] [b]Hide backpacks[/b]
[i]You will now be able to hide the backpacks of your companions to better appreciate the back of their armour![/i][/list]
[h1]Bug Fixes[/h1]
[h2]Wartales[/h2]
[h3]General[/h3]
[list][*] Fixed name generator only generating male names
[*] Fixed carrying capacity for ponies after increasing their constitution
[*] Fixed several issues with UI, animations, FX[/list]
[h3]Battle[/h3]
[list][*] Fixed crash/freeze during the final fight in Drombach, after reinforcements (Celestial fight)
[*] Fixed freeze and other issues with Reinforcements in different battles
[*] Fixed barrels in Gosenberg making player unable to end their turn[/list]
[h3]Skill[/h3]
[list][*] Fixed Pirates Lucky charm passive
[*] Fixed Dry Yeast skill
[*] Fixed "Quick Shield Bash" passive skill being spammed[/list]
[h3]World[/h3]
[list][*] Fixed icons in Gosemberg City disappearing after battles
[*] Fixed ropes overlapping with some cave entrances
[*] Fixed guards always sprinting into the world after an interaction with player[/list]
[h3]Quest[/h3]
[list][*] Fixed Question box in Gosenberg when playing in a different language to french[/list]
[h2]Pirates of Belerion[/h2]
[h3]General[/h3]
[list][*] Fixed Hector Halios animation after Belerion final fight[/list]
[h2]The Tavern Opens[/h2]
[h3]General[/h3]
[list][*] Fixed UI issues
[*] Fixed Golden Chef’s Hat, now upgradable[/list]
[h3]Brewer[/h3]
[list][*] Fixed barrel issues when aging or selling brews[/list]