Community Update #2 Preview: Camp & Troop Management
Author: Dynamo [Shiro CM],
published 1 year ago,
[quote]Greetings mercenaries!
Welcome to the second Update Preview, giving you a sneak peek of some of the upcoming changes & additions to the Camp & Troop Management.
Stay tuned for more of these articles as we share in-depth details the new features & changes coming your way in Community Update #2.[/quote]
[h2]Troop name and titles[/h2]
[i]Your companions aren't just a bunch of characters. They’re a collective.[/i]
This is the main fantasy of [i]Wartales[/i]: several people sharing the same story. We want to give you more agency over that story. New ways of envisioning it. More occasions to reflect on who your companions are, what they are doing, and where they’re going next.
[img]https://clan.cloudflare.steamstatic.com/images//40723209/baff81fd5af2761b4e5f04749f16ec6c78731b79.png[/img]
[list][*] Once you upgrade your banner you will be able to rename your troop as you see fit.
[*] In that same interface, you will find a list of your troop’s titles.
[*] Until now, there were only individual titles and troop bonuses. At the intersection of those two things, we’ve come up with collective titles that will be awarded after special occasions (most notably when completing Path activities or region settings) and highlight the troop’s progression.[/list]
[h2]Companion interactions[/h2]
[i]Giving you new tools to influence relationships, for better and for worse.[/i]
Although we enjoy the way human relationships in [i]Wartales[/i] sometimes match the unpredictable randomness of real life, we did hear your demands for more agency in this aspect of the game. We want to walk that thin line between chaos and control. This is why we will be giving you the opportunity to engineer your own chaos. If you wish to control a troop of irascible sociopaths who all hate each other, you can. And it’s viable. If you wish to roleplay the 1967 summer of love, that’s also viable. Every playstyle is now rewarded.
[img]https://clan.cloudflare.steamstatic.com/images//40723209/9769117e23a740c7d8d0999c7028f3807303a8e0.png[/img]
Two new interactions can be unlocked via the compendium:
[list][*] Good friends can share a drink and talk about life together. This will further improve their relationship, and each of them will lose a negative trait.
[*] Enemies can trade insults. This will further degrade their relationship, and they will both gain a trait that increases their power per negative relationship they have.[/list]
[h2]Recruitment ads[/h2]
[i]Let’s put in the effort to build the pitch perfect team.[/i]
Player agency is important is Wartales. We want you to feel that your team reflects what you wanted it to be. On the other hand, we value the unpredictable aspect of meeting strangers in a wild world and teaming up with them impulsively. For that reason, we did introduce a new tool for players who want to recruit very specific characters, but we made this privilege a reward: you cannot use it in early game, and the more criteria you add, the more expensive the service gets.
[img]https://clan.cloudflare.steamstatic.com/images//40723209/57061b4fc50e2b8716cbb8bc3a72bfbc57300aaf.png[/img]
It is now possible to pass recruitment ads in taverns:
[list][*] In the days following the payment, a character corresponding to your demand will show up to the tavern.
[*] The cost of the service depends on the number of companions you already have, and the number of different criterias you want to use.
[*] The available criteria are: weapon type, gender, personality type, positive trait, and excluded negative trait (you cannot choose which one you’ll get, but you can choose to avoid a specific one).[/list]
[h2]Contextual camp tools[/h2]
[i]Now it really feels like traveling around.[/i]
We decided to spice up the camp with new, contextual camp tools you can assign your companions to. We wanted each area to feel different, adding variety to the succession of days and nights. Now, when you settle somewhere, you might want to adapt your camp layout a little so that you can take advantage of what the region has to offer.
[img]https://clan.cloudflare.steamstatic.com/images//40723209/3360d794d0cbdcc4ab87deb8da2d1f51749c6cd6.png[/img]
[list][*] In fields, you’ll find haystacks that can either serve as beds for your companions, or as snacks for your poneys.
[*] In the vineyards of Vertruse, you’ll find delicious grapevines.[/list]
[img]https://clan.cloudflare.steamstatic.com/images//40723209/4c6b1a88f35778561fdc8392c1fee21be62e6916.png[/img]
[list][*] In forests, you’ll find cracked trunks from which woodcutters can collect a highly useful, newly introduced resource: resin.
[*] In the marshlands, you’ll find burrows around which small wild game can be caught by companions or domesticated animals.
[*] In plains, you’ll find derelict fragments of Ancient architecture, which can be studied by scholars.[/list]
[img]https://clan.cloudflare.steamstatic.com/images//40723209/852858d797d64d04a46120495a4417fe3ddb9201.png[/img]
[list][*] In ruins, you’ll find small altars that can also be studied by scholars (we figured they weren’t busy enough).
[*] In mountains, you’ll find statues of the Eye. Praying to them, you’ll have a chance to get a random daily bonus.
[*] In towns, you’ll find wells. Their pure water will bring you some happiness and reduce your food needs a little.[/list]
[quote]That’s all for today!
As always, let us know what you think of the upcoming features & changes here and on the [url=https://store.steampowered.com/news/app/1527950/view/3641776957090747472?l=english]roadmap[/url]. Don’t forget to join our awesome (and passionate) Wartales community on our [url=https://discord.com/invite/tEDwYvkhJJ]Discord server[/url], [url=https://www.reddit.com/r/WarTalesGame/]Reddit page[/url] as well as [url=https://twitter.com/Wartales_Game]Twitter[/url] & [url=https://www.facebook.com/Wartales]Facebook[/url].
- Shiro Games[/quote]