[b]Hail Commanders![/b] Two mighty new heroes are making their way to Warhammer Age of Sigmar: Realms of Ruin! Kurdoss, the Craven King for the Nighthaunt and the Gaunt Summoner of Tzeentch. [b]Kurdoss Valentian[/b], The Craven King, exerts his dire presence over the battlefields of Ghur to silence enemy squads and disrupt the command of foes. The ominous sight of The Craven King’s silently drifting throne in the ranks of the Nighthaunt signifies doom, as this heavy-hitting brawler wields the Sepulchral Sceptre to unleash death upon the enemy. Meanwhile the [b]Gaunt Summoner[/b] allows you to embrace the twisted trickery of Tzeentch, raining devastation from afar and tearing through reality itself to unleash the fury of summoned daemons. Wielding powerful spells and arcane abilities, reshaping the battlefield and turning the tide of the conflict in their favour. Both playable heroes can be used in AI Skirmish, Multiplayer and the single player Conquest Mode, bringing all-new abilities to the field. Players can swap out their default hero units for one of these special characters, allowing them to tweak their overall strategic approach to the game. Alongside these heroes we will be including a free update for all, featuring balance changes and bug fixes, alongside the community requested stances feature. Players will now be able to select between '[b]Hold[/b]' and '[b]Engage[/b]' stances. Squads will be in Hold stance by default. • Hold stance means that units will behave the way they currently do and will not respond to being attacked from range. • Engage stance means that melee squads will automatically attack enemies within a radius (the radius can be shown in white when a squad is selected if set in 'Accessibility Settings'). They will travel up to a fixed limit from their previous position in order to engage with an enemy squad, and will return to their previous position after engaging. Units that are in the Engage stance will also return fire when attacked by enemy ranged squads. [b]Patch 1.2[/b] [b]Significant Changes Of Note:[/b] • New 'Hold' and 'Engage' squad stances. [list] [*] Mouse & Keyboard - With a squad or squads selected: press CTRL+G to swap to 'Engage' stance and press CTRL+H to swap to 'Hold' stance. [*] Gamepad - With a squad or squads selected: hold A. Whilst holding A, tap Right Bumper (RB) to swap to 'Engage' stance or tap Left Bumper (LB) to swap to 'Hold' stance. [/list] • Squad abilities have been made more responsive • Upgraded from AMD FSR2 to FSR3 for improved upscaling and performance. [list] [*] N.b. Using this option at low framerates may cause visual issues. This can be mitigated by turning off V-Sync and turning On Triple Buffering. [/list] • 'Quick Save' and 'Quick Load' introduced. These are bound to F5 (Quick Save) and F8 (Quick Load) when using mouse and keyboard. • 4 New maps available to play in multiplayer, AI skirmish and conquest modes: [list] [*] Epicentre - A 2vs2 map based in the Sulfa biome. [*] Rotting Maw - A 1vs1 map based in the Swamp biome. [*] Eternal Siege - A 1vs1 map based in the Tundra biome. [*] Creeping Drought - A 1vs1 map based in the Sulfa biome. [/list] [b]Balancing:[/b] • Reduced the Realmstone cost of some late game abilities across all factions: [list] [*] Evocators "Empowering aura" 115->110 [*] Annihilators "Force of a falling star" 175->130 [*] Stormdrake Guard "Draconic Flamestream/Fireball" 120->110 [*] Lord Celestant "Furious Retribution" 125->120, "Call forth the storm" 250->230 [*] Troggoth "Breaka Harness" 175->150 [*] Murknob "Breath of the miredrake" 150-140 [*] Gobsprakk "Rampaging Roar" 190->175 [*] Killaboss on Gnashtoof "All part of da plan" 100->90 [*] Guardian of Souls "Spectral Lure" 120-110 [*] Mourngul "Ghastly Terror" 140->130 [*] Awlrach the Drowner "Passage through the Underworlds" 200->180, "Dragged to the Depths" 175->140 [*] Ogroid Thaumaterge "Choking Tendrils" 170->150 [*] Lord of Change "Infernal Gateway" 300->275, "Rod of Sorcery" 150→120 [*] Changed cost of Yndrasta, from 680C/320RS -> 660C/330RS. [*] Increased the Stormcast “Deep Strike” faction ability costs, from 1.3x -> 1.5x the squad cost. [/list] • Reduced the effectiveness of the [b]Nighthaunt[/b]'s early game. [list] [*] Reduced the Chainrasp squad cost from 110->100 command [*] Reduced Craventhrone Guard ranged auto damage. [*] Reduced the power of the Craventhone Guard "Spectral Bolts" ability [list] [*] Increasing the CD from 45-60 secs [*] Increasing the Realmstone cost from 40->45 [*] Additionally, reducing the damage to the initial squad hit. [/list] [*] Reduced melee damage for Craventhrone Guard. [*] Reduced the Craventhone Guard “Hunter of Champions” damage to heroes buff from 2x->1.5x [*] Reduced the heal on the Knight of Shrouds "Stolen Hours" ability. [*] Reduced Myrmourn Banshee melee damage. [/list] • Improvements to [b]Kruleboyz[/b] early game to make them more sustainable. [list] [*] Reduced poison tick from 10->8 second. [*] Gutrippaz melee damage increased. [*] Hobgrotz melee damage increase. [*] Passive "Slitta Mobz" ability cooldown is halved, from 10-5 seconds and tweaked the rate at which that increases slightly. [*] Reducing "Lob Em" cost from 40->35 Realmstone. [*] Adjustments to the Kruleboy technology unlock “Venom Dipped Bolts” [list] [*] Reduced damage increase per tick [*] Reduced poison tick from 10->8 second. [/list] [/list] [b]• Other miscellaneous balance changes:[/b] [list] [*] Decreased Da Retch duration 120s -> 60s [*] Decreased Da Retch cooldown 240s -> 180s [*] Increased Screamer melee damage from 11->12 (this includes reducing their modifier damage as well to compensate). [*] Making sure ability with AOE effects affect structures correctly. [/list] [b]Stability: [/b] [list] [*] Various crash and stability fixes. [*] Fixed a crash which would occur if you clicked hotkeys to save and load a game simultaneously. [*] Fixed a crash which would occur if a bastion is destroyed whilst the player is aiming a bastion ability. [*] Fixed a crash in Chapter 1 caused by killing the Troggoth too early. [*] Fixed an issue when previewing a map and pressing two buttons simultaneously. [*] Fixed an issue in Chapter 13 caused by a a retreating Killaboss becoming unstoppable near a Command Post. [/list] [b]Campaign:[/b] [list] [*] Fixed an issue whereby the chapter 9 objective markers were the wrong way around. [*] Fixed an issue causing the Dankfeer in-game award to not unlock correctly on chapter 9. [*] Fixed an issue on chapter 14 whereby the number for secondary objective 'Munition caches remaining' was incorrect. [*] Fixed a Bastion not appearing during a cutscene in chapter 16. [/list] [b]Cinematics:[/b] [list] [*] Mouse Cursor should no longer appear during cinematics. [/list] [b]Gameplay:[/b] [list] [*] You can now heal at Command Posts which are under construction. [*] You are no longer blocked from giving movement orders to a group of squads after you have retreated a single squad from that group. [*] Fixed an issue where using Chain Lightning on a unit could stop the unit from attacking or retreating. [*] Extended the animation time when destroying a Tzeentch Bastion to match the other factions. [*] Selecting 'Play Again' after a match will now remember AI difficulty. [*] Fixed 'Stolen Hours' voice over line playing incorrectly when the 'Stolen Days and Years' ability is used. [*] Tzeentch Tier 4 Super Ability "Plea to the Silver Tower" does not fire when the template highlight is active but the base laser firing position is in the fog of war. [*] Tier 1 Tech "Fight Like Mork" does not apply to Dankfeer the Wyrmslayer Deluxe DLC Skin. [*] Fix for Beast-Skewer Killbow becoming stuck on the realmgate when spawned on specific maps. [/list] [b]Art & Animation:[/b] [list] [*] Various minor art & animation fixes. [/list] [b]UI:[/b] Various minor UI fixes. [list] [*] Awards can now be filtered by 'Complete' and 'Incomplete' status. [*] Complete and incomplete awards have had a styling update so they are easier to differentiate between. [*] The game will now pause when the steam overlay is opened. [*] Changing the Open Upgrades Menu keybinding will now update on the UI properly [*] When reaching level 100 your experience should no longer be misreported. [*] Selecting 'Play Again' in AI Skirmish mode will now retain previous match settings. [/list] [b]Multiplayer:[/b] [list] [*] 2vs2 map Sulfabed - Fixed an issue preventing Boltboyz from firing from high terrain. [/list] [b]Map Editor:[/b] [list] [*] Yndrasta and Gobsprakk will now have a custom Palette option when you place them in the Map Editor. [*] Fixed a bug where navigating through the Photo Mode menu upwards would skip every other option. [*] Photo mode settings are now saved between map editor sessions. [/list] [b]Army Livery:[/b] [list] [*] Fixed an issue which would cause Gobsprakk to stop animating in the army livery editor. [*] Fixed an issue preventing the Lord Of Change's livery being changed. [/list] [b]Text:[/b] [list] [*] Various text and localisation fixes. [*] Fixed incorrect Battletome info for the Flamers of Tzeentch Conflagration upgrade. [*] Fixed incorrect Battletome info for the Hobgrot Slittaz. [/list]