Update 2.33.0.111
Author: magazine2,
published 9 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//4649813/d3f917eb27d8dcf3401fffeff2b779e65f9e3547.jpg[/img]
[h2]Aircraft[/h2]
[list]
[*] [b]Tornado F.3, Tornado ADV[/b] — a bug where the HUD was missing the target range scale and launch success zone for missiles has been fixed. ([url=https://old-forum.warthunder.com/index.php?/topic/577138-tornado-f3-hud-missing-target-range-bar-and-launch-success-zone-symbology/]Report[/url])
[*] [b]MiG-29, Yak-141[/b] — CCRP for bombs has been restored in the HUD. ([url=https://community.gaijin.net/issues/p/warthunder/i/jSgC3OEFwPx0]Report[/url])
[/list]
[h2]Ground Vehicles[/h2]
[list]
[*] A bug that caused an explosion after an ammunition burnout has been fixed.
[/list]
[h2]Naval Vessels[/h2]
[list]
[*] A bug that incorrectly displayed the reload time on turrets that had multiple types of ammunition when the ammunition type was changed on only one turret has been fixed. ([url=https://community.gaijin.net/issues/p/warthunder/i/TZDye0F68TZx]Report[/url])
[/list]
[h2]Sounds[/h2]
[list]
[*] The engine sounds of enemy and allied ground vehicles have become slightly louder and more noticeable (the hearing distance has not been changed). Tracks have become slightly more noticeable with distance.
[*] The BMD-4, 2S25 and 2S25M have received their own, more suitable engine sounds.
[*] The Tiger, Tiger II and other tanks with the same engine have received an updated sound that better reflect power and speed.
[*] The Pantsir-S1 has received an updated engine sound that better reflects the dynamics and operating modes.
[*] An ATGM fired from the barrel of a tank has a new and more realistic sound.
[*] Firefighting sounds for ground and naval vehicles have been made more noticeable.
[*] Wind sound now depends on its current speed on a map. The singing of birds has become more noticeable. Previously, if a shot was fired within a radius of 500 m by a player, birds would fall silent for 60 seconds. Now, the radius has been reduced to 100 m and the resumption time to 10 seconds.
[/list]
[h2]Other changes[/h2]
[list]
[*] A bug where the aiming circle and azimuth scale moved during a pause in a test drive has been fixed.
[*] A bug that caused the corners of some destructible buildings and objects on some maps such as Spaceport to have incorrect collisions when tracing projectiles has been fixed. For example, firing at a tank that was visible on the corner of a building would cause the projectile to hit an invisible wall. ([url=https://community.gaijin.net/issues/p/warthunder/i/07nCqUS7EH9G]Report[/url])
[*] A bug that caused the respawn point cost of armor-piercing belts to remain even after unequipping them has been fixed. ([url=https://community.gaijin.net/issues/p/warthunder/i/C5l3uI169lUT]Report[/url])
[/list]
[i]The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.[/i]