[img]https://clan.cloudflare.steamstatic.com/images//4649813/dc7d9cd35a72b13f9dc95ace1f85c832d9293b48.jpg[/img] [h3]Aircraft[/h3] [list] [*] Automatic selection of the next suspended weaponry after full consumption of the selected one has been added. Selection of the next weapon will be done with a 1 second delay to avoid accidental firing during volley fire. [*] [b]Kfir C.2/7, Nesher, Mirage 5F, Mirage F1C/СT, Mirage 2000[/b] — instability of the directional damper has been fixed (with auto control enabled an aircraft might sideslip while the rudder is enabled). [/list] [h3]Ground vehicles[/h3] [list] [*] [b]VRCC[/b] — Turret armour scheme has been clarified. The material of the turret armour has been changed from aluminium alloy to high hardness armour. Thickness has been changed from 20mm to 15mm. [*] [b]M3 GMC[/b] — A bug which caused the unit not to apply transmission changes specified in the changelog of the “Drone Age” update has been fixed. [*] [b]Challenger (all), Vickers Mk.7[/b] — The order of ammo racks consumption has been clarified. [/list] [h3]Naval[/h3] [list] [*] A bug has been fixed where a target lock might be disabled by objects in the line of sight, or by moving the camera to the side. [/list] [h3]Enduring Confrontation and helicopter PvE[/h3] [list] [*] The situation where team B bombers would stop respawning in a number of situations has been fixed. [*] In helicopter PvE the ground forces of team A now always counterattack if they manage to win ground battle in which team B was the attacker. [/list] [h3]Other changes[/h3] [list] [*] Fixed a number of bugs that caused the game to crash on Linux. [/list] [i]The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.[/i]